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	<updated>2026-11-15T17:40:42Z</updated>
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	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=196</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=196"/>
		<updated>2026-11-06T16:04:53Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Syndicate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee.&lt;br /&gt;
#:* 5,000 spesos for a firearm&lt;br /&gt;
#:* 8,000 spesos for a hardsuit&lt;br /&gt;
#:* 10,000(+) spesos for specialty equipment (discretion allowed)&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Practical Guidelines ===&lt;br /&gt;
* Competition may continue through commercial negotiation, contracts, and peaceful dealings. Auroran territory must not be used for espionage, sabotage, armed operations against rival organizations, or the pursuit of ongoing conflicts.&lt;br /&gt;
* An individual offense does not automatically constitute a breach by their organization. Representatives should establish whether those involved were acting privately or on the organization&#039;s behalf, take steps to stop prohibited activity, and work with SLE and Colonial Command to resolve the matter.&lt;br /&gt;
* Resolve disputes locally wherever possible. Refer coordinated violations to the relevant organizational and Auroran authorities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;You should review the legal summary of the [https://wiki.aurorasong.gay/index.php?title=Space_Law#Foreign_Relations Trade and Neutrality Agreement] as part of your understanding of your duties as a Corporate Representative.&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Orion Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Orion Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=195</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=195"/>
		<updated>2026-11-05T02:55:18Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Practical Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee.&lt;br /&gt;
#:* 5,000 spesos for a firearm&lt;br /&gt;
#:* 8,000 spesos for a hardsuit&lt;br /&gt;
#:* 10,000(+) spesos for specialty equipment (discretion allowed)&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Practical Guidelines ===&lt;br /&gt;
* Competition may continue through commercial negotiation, contracts, and peaceful dealings. Auroran territory must not be used for espionage, sabotage, armed operations against rival organizations, or the pursuit of ongoing conflicts.&lt;br /&gt;
* An individual offense does not automatically constitute a breach by their organization. Representatives should establish whether those involved were acting privately or on the organization&#039;s behalf, take steps to stop prohibited activity, and work with SLE and Colonial Command to resolve the matter.&lt;br /&gt;
* Resolve disputes locally wherever possible. Refer coordinated violations to the relevant organizational and Auroran authorities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;You should review the legal summary of the [https://wiki.aurorasong.gay/index.php?title=Space_Law#Foreign_Relations Trade and Neutrality Agreement] as part of your understanding of your duties as a Corporate Representative.&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=194</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=194"/>
		<updated>2026-11-05T02:52:44Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
=== Trade and Neutrality Agreement ===&lt;br /&gt;
Under the applicable treaty stipulations officiated between the Auroran Government and each participating faction or organization, the following terms govern their activities within the Aurora Sector. These arrangements safeguard Auroran citizens and allow peaceful trade to continue without drawing the sector into outside conflicts.&lt;br /&gt;
&lt;br /&gt;
Signatories maintain neutral relations with the Auroran Government and recognize the Aurora Sector as a demilitarized zone in ongoing conflicts. Hostilities between signatories and espionage on their behalf are prohibited within Auroran space. Their agents must refrain from action against the Auroran Government, its personnel, and its operations.&lt;br /&gt;
&lt;br /&gt;
In exchange, signatories receive preferred trading status, preferential commercial pricing, and reduced tariffs on taxable goods traded within the sector.&lt;br /&gt;
&lt;br /&gt;
Factional Representatives serve as local points of contact for these arrangements. They are expected to address misconduct by those acting on their organization&#039;s behalf and work with sector authorities to resolve disputes before they endanger residents or threaten continued trade and cooperation.&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the Aurora Sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being a member of Colonial Command.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=193</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=193"/>
		<updated>2026-11-05T02:50:53Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
== Trade and Neutrality Agreement ==&lt;br /&gt;
Under the applicable treaty stipulations officiated between the Auroran Government and each participating faction or organization, the following terms govern their activities within the Aurora Sector. These arrangements safeguard Auroran citizens and allow peaceful trade to continue without drawing the sector into outside conflicts.&lt;br /&gt;
&lt;br /&gt;
Signatories maintain neutral relations with the Auroran Government and recognize the Aurora Sector as a demilitarized zone in ongoing conflicts. Hostilities between signatories and espionage on their behalf are prohibited within Auroran space. Their agents must refrain from action against the Auroran Government, its personnel, and its operations.&lt;br /&gt;
&lt;br /&gt;
In exchange, signatories receive preferred trading status, preferential commercial pricing, and reduced tariffs on taxable goods traded within the sector.&lt;br /&gt;
&lt;br /&gt;
Factional Representatives serve as local points of contact for these arrangements. They are expected to address misconduct by those acting on their organization&#039;s behalf and work with sector authorities to resolve disputes before they endanger residents or threaten continued trade and cooperation.&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the Aurora Sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being a member of Colonial Command.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=192</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=192"/>
		<updated>2026-11-05T02:48:42Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
== Trade and Neutrality Agreement ==&lt;br /&gt;
Under the applicable treaty stipulations officiated between the Auroran Government and each participating faction or organization, the following terms govern their activities within the Aurora Sector. These arrangements safeguard Auroran citizens and allow peaceful trade to continue without drawing the sector into outside conflicts.&lt;br /&gt;
&lt;br /&gt;
Signatories maintain neutral relations with the Auroran Government and recognize the Aurora Sector as a demilitarized zone in ongoing conflicts. Hostilities between signatories and espionage on their behalf are prohibited within Auroran space. Their agents must refrain from action against the Auroran Government, its personnel, and its operations.&lt;br /&gt;
&lt;br /&gt;
In exchange, signatories receive preferred trading status, preferential commercial pricing, and reduced tariffs on taxable goods traded within the sector.&lt;br /&gt;
&lt;br /&gt;
Factional Representatives serve as local points of contact for these arrangements. They are expected to address misconduct by those acting on their organization&#039;s behalf and work with sector authorities to resolve disputes before they endanger residents or threaten continued trade and cooperation.&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the Aurora Sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being a member of Colonial Command.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=191</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=191"/>
		<updated>2026-11-05T02:47:21Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Practical Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee.&lt;br /&gt;
#:* 5,000 spesos for a firearm&lt;br /&gt;
#:* 8,000 spesos for a hardsuit&lt;br /&gt;
#:* 10,000(+) spesos for specialty equipment (discretion allowed)&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Practical Guidelines ===&lt;br /&gt;
* Competition may continue through commercial negotiation, contracts, and peaceful dealings. Auroran territory must not be used for espionage, sabotage, armed operations against rival organizations, or the pursuit of ongoing conflicts.&lt;br /&gt;
* An individual offense does not automatically constitute a breach by their organization. Representatives should establish whether those involved were acting privately or on the organization&#039;s behalf, take steps to stop prohibited activity, and work with SLE and Colonial Command to resolve the matter.&lt;br /&gt;
* Resolve disputes locally wherever possible. Refer coordinated violations to the relevant organizational and Auroran authorities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You should review the legal summary of the [https://wiki.aurorasong.gay/index.php?title=Space_Law#Trade_and_Neutrality_Agreement Trade and Neutrality Agreement] as part of your understanding of your duties as a Corporate Representative.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=190</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=190"/>
		<updated>2026-11-05T02:46:42Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee.&lt;br /&gt;
#:* 5,000 spesos for a firearm&lt;br /&gt;
#:* 8,000 spesos for a hardsuit&lt;br /&gt;
#:* 10,000(+) spesos for specialty equipment (discretion allowed)&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Practical Guidelines ===&lt;br /&gt;
* Competition may continue through commercial negotiation, contracts, and peaceful dealings. Auroran territory must not be used for espionage, sabotage, armed operations against rival organizations, or the pursuit of ongoing conflicts.&lt;br /&gt;
* An individual offense does not automatically constitute a breach by their organization. Representatives should establish whether those involved were acting privately or on the organization&#039;s behalf, take steps to stop prohibited activity, and work with SLE and Colonial Command to resolve the matter.&lt;br /&gt;
* Resolve disputes locally wherever possible. Refer coordinated violations to the relevant organizational and Auroran authorities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You should review the legal summary of the [https://wiki.aurorasong.gay/index.php?title=Space_Law#Trade_and_Neutrality_Agreement| Trade and Neutrality Agreement] as part of your understanding of your duties as a Corporate Representative.&#039;&#039;&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=189</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=189"/>
		<updated>2026-11-05T02:42:18Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trade and Neutrality Agreement ==&lt;br /&gt;
&lt;br /&gt;
Under the applicable treaty stipulations officiated between the Auroran Government and each participating faction or organization, the following terms govern their activities within the Aurora Sector. These arrangements safeguard Auroran citizens and allow peaceful trade to continue without drawing the sector into outside conflicts.&lt;br /&gt;
&lt;br /&gt;
Signatories maintain neutral relations with the Auroran Government and recognize the Aurora Sector as a demilitarized zone in ongoing conflicts. Hostilities between signatories and espionage on their behalf are prohibited within Auroran space. Their agents must refrain from action against the Auroran Government, its personnel, and its operations.&lt;br /&gt;
&lt;br /&gt;
In exchange, signatories receive preferred trading status, preferential commercial pricing, and reduced tariffs on taxable goods traded within the sector.&lt;br /&gt;
&lt;br /&gt;
Factional Representatives serve as local points of contact for these arrangements. They are expected to address misconduct by those acting on their organization&#039;s behalf and work with sector authorities to resolve disputes before they endanger residents or threaten continued trade and cooperation.&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the Aurora Sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being a member of Colonial Command.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=188</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=188"/>
		<updated>2026-11-03T19:39:14Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee.&lt;br /&gt;
#:* 5,000 spesos for a firearm&lt;br /&gt;
#:* 8,000 spesos for a hardsuit&lt;br /&gt;
#:* 10,000(+) spesos for specialty equipment (discretion allowed)&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=187</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=187"/>
		<updated>2026-11-03T19:37:03Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee.&lt;br /&gt;
#:* 5,000 spesos for a firearm&lt;br /&gt;
#:* 8,000 spesos for a hardsuit&lt;br /&gt;
#:* 10,000(+) spesos for specialty equipment (discretion allowed)&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=186</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=186"/>
		<updated>2026-11-03T19:35:55Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Permits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee.&lt;br /&gt;
#: * 5,000 spesos for a firearm&lt;br /&gt;
#: * 8,000 spesos for a hardsuit&lt;br /&gt;
#: * 10,000(+) spesos for specialty equipment (discretion allowed)&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Antagonist_SOPs&amp;diff=185</id>
		<title>Antagonist SOPs</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Antagonist_SOPs&amp;diff=185"/>
		<updated>2026-11-03T19:24:53Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== General Antagonist Conduct ===&lt;br /&gt;
While we aim to have proper laid out and referenceable guides for each and any antagonist faction within the bounds of our play-space, there are a few general things that anyone attempting to take on the role of an antagonist should keep in mind. These are as much for the fun of the person playing an Antagonist as they are for the players who will have their characters antagonised.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Be interesting, try not to shoot first.&lt;br /&gt;
This isn&#039;t to say that you can&#039;t ever shoot first in any situation, but as an antagonist you&#039;re here to inject turmoil and conflict into a &#039;&#039;&#039;story&#039;&#039;&#039;, not just mechanically robust everyone because you&#039;re confident that you can. Playing this way is a fast track to losing access to the role.&lt;br /&gt;
* Escalate gradually&lt;br /&gt;
Yes, Antags come equipped to step out the pod swinging. No, you should not do that. If someone steps to you, seeking reasons and methods that avoid outright slaughter should be your first port of call. After all, less deaths makes getting caught more palatable. And nothing is less fun than telling someone to leave only to get mag-dumped by a bulldog.&lt;br /&gt;
* Lose, or win, gracefully&lt;br /&gt;
A little gloating is fine, antagonistic you might even say. But remember that you might genuinely be upsetting the other party involved if you take it too far, it&#039;s a roleplay. Likewise, if you get taken down, be it cops or contractors, you should still be trying to make wherever the story goes a fun experience. Try and remember that antags proportionally &#039;lose&#039; more often because the odds are intrinsically stacked against them, not because you&#039;re bad at it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antagonists of Note&lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Guidance&lt;br /&gt;
|-&lt;br /&gt;
| Exfiltrators || [[Cell Operations Protocol|C.O.P]]&lt;br /&gt;
|-&lt;br /&gt;
| Pirates || [[Pirate Guide|Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Main_Page&amp;diff=184</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Main_Page&amp;diff=184"/>
		<updated>2026-11-03T19:24:35Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* This is the Aurora&amp;#039;s Song Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is the Aurora&#039;s Song Wiki =&lt;br /&gt;
&lt;br /&gt;
If you&#039;re here,  you&#039;re probably trying to reference documents in regards to in-character policies. You can find them below.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We recommend you start with the [[Aurora Song Rules]]&lt;br /&gt;
&lt;br /&gt;
{{IC Documents}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Main_Page&amp;diff=183</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Main_Page&amp;diff=183"/>
		<updated>2026-11-03T19:24:18Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* This is the Aurora&amp;#039;s Song Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is the Aurora&#039;s Song Wiki =&lt;br /&gt;
&lt;br /&gt;
If you&#039;re here,  you&#039;re probably trying to reference documents in regards to in-character policies. You can find them below.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We recommend you start with the [[Aurora Song Rules]]&lt;br /&gt;
&lt;br /&gt;
{{IC Documents}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=182</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=182"/>
		<updated>2026-11-03T19:23:45Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=181</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=181"/>
		<updated>2026-11-03T19:22:01Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=180</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=180"/>
		<updated>2026-11-03T19:21:08Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=179</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=179"/>
		<updated>2026-11-03T19:20:18Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
These are the forms for the two primary corporate factions currently operating in Auroran space.&lt;br /&gt;
===== Nanotrasen =====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[color=#b12023]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    ▄█▀▀▀▀ [bold]CONTRABAND LICENSURE[/bold]&lt;br /&gt;
    ▀████▄ LICENSED BY: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄█▀ DATE &amp;amp; TIME: [color=#0a573a]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name:   [color=#0a573a]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
   [head=2]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    - [color=#0a573a]Sample Item[/color]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the Syndicate Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.1 // this document is officiated between the Auroran Government and Spinward Sector Authorties.[/color][/italic]&lt;br /&gt;
    [color=#b12023]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#b12023]                           ♦[mono]For the Spinward Sector[/mono]♦[/color]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
===== Syndicate =====&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[color=#1a7334]▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄&lt;br /&gt;
    █▄░█░░ [color=#0a4822][bold]CONTRABAND LICENSURE[/bold][/color]&lt;br /&gt;
    █░▀██▀ [color=#0a4822]LICENSED BY[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ░░░░█░ [color=#0a4822]DATE &amp;amp; TIME[/color]: [color=#a7671c]TEXT HERE[/color]&lt;br /&gt;
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄[/color]&lt;br /&gt;
    [head=3]1) Recipient[/head]&lt;br /&gt;
    Recipient name: [color=#a7671c]Sample Person[/color]&lt;br /&gt;
    ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾&lt;br /&gt;
    [head=3]2) Items[/head]&lt;br /&gt;
    Allowed Item(s):&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    - [color=#a7671c]Sample Item[/color]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [italic][color=DarkGray]This document is legally binding when signed by the NanoTrasen Representative and the requesting party.[/color][/italic]&lt;br /&gt;
    [color=#1a7334]══════════════════════════════════════════[/color]&lt;br /&gt;
    [italic][color=DarkGray]Treaty stipulations pertaining to § 201.2 // this document is officiated between the Auroran Government and NanoTrasen.    [/color][/italic]&lt;br /&gt;
    [color=#0a4822]══──══──══──══──══──══──══──══──══──══──══[/color]&lt;br /&gt;
    [color=#1a7334]                       ♦[mono]For the Glory of NanoTrasen[/mono]♦[/color]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=178</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=178"/>
		<updated>2026-11-03T19:17:23Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=177</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=177"/>
		<updated>2026-11-03T19:16:55Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Template:Guides_Menu&amp;diff=176</id>
		<title>Template:Guides Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Template:Guides_Menu&amp;diff=176"/>
		<updated>2026-11-03T19:15:03Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%;&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #33578a; font-size: 100%;border: 1px solid #3a3a3a&amp;quot; | Game Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;border: 1px solid #3a3a3a;color: white;background:#88ACE0;&amp;quot; |&#039;&#039;&#039;&amp;lt;abbr title=&amp;quot;Sector Law Enforcement&amp;quot;&amp;gt; {{{1|SLE}}}&amp;lt;/abbr&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #3a3a3a&amp;quot; | [[Space Law]] · [[SLESOP]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;border: 1px solid #3a3a3a;color: white;background:#52b4e9;&amp;quot; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #3a3a3a&amp;quot; | [[MedicSOP]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;border: 1px solid #3a3a3a;color: white;background:#b59410;&amp;quot; |&#039;&#039;&#039;Corporate&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #3a3a3a&amp;quot; | [[Corporate_Representative_SOP|CorpoRepSOP]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;border: 1px solid #3a3a3a;color: white;background:#800000;&amp;quot; |&#039;&#039;&#039;Crime&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #3a3a3a&amp;quot; | [[Smuggling]] · [[Pirate Guide]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Standard_Operating_Procedures&amp;diff=175</id>
		<title>Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Standard_Operating_Procedures&amp;diff=175"/>
		<updated>2026-11-03T19:09:08Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Standard Operating Procedures for Sector Employees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;You might also want to read [[Space Law]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Standard Operating Procedures for Sector Employees =&lt;br /&gt;
&lt;br /&gt;
Below are the links to pages that cover Standard Operating Procedures for the various Sector Employee roles in the Aurora Sector. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Sector Employees&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Guidance&lt;br /&gt;
|-&lt;br /&gt;
| Sector Law Enforcement || [[SLESOP|SLE SOP]]&lt;br /&gt;
|-&lt;br /&gt;
| Medical || [[MedicSOP|Medical SOP]]&lt;br /&gt;
|-&lt;br /&gt;
| Corporate Representatives || [[Corporate_Representative_SOP|Corpo Rep SOP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Standard_Operating_Procedures&amp;diff=174</id>
		<title>Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Standard_Operating_Procedures&amp;diff=174"/>
		<updated>2026-11-03T19:08:47Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Standard Operating Procedures for Sector Employees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;You might also want to read [[Space Law]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Standard Operating Procedures for Sector Employees =&lt;br /&gt;
&lt;br /&gt;
Below are the links to pages that cover Standard Operating Procedures for the various Sector Employee roles in the Aurora Sector. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Sector Employees&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Guidance&lt;br /&gt;
|-&lt;br /&gt;
| Sector Law Enforcement || [[SLESOP|SLE SOP]]&lt;br /&gt;
|-&lt;br /&gt;
| Medical || [[MedicSOP|Medical SOP]]&lt;br /&gt;
|-&lt;br /&gt;
| Corporate || [[Corporate_Representative_SOP|Corpo Rep SOP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=173</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=173"/>
		<updated>2026-11-03T19:05:28Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. &#039;&#039;&#039;Your position does not place you above Space Law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=172</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=172"/>
		<updated>2026-11-03T19:05:16Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. ```Your position does not place you above Space Law.```&lt;br /&gt;
&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=171</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=171"/>
		<updated>2026-11-03T19:04:19Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
=== Conduct ===&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. **Your position does not place you above Space Law.**&lt;br /&gt;
=== Permits ===&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
# Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
# Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
# Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
# Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
# Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
=== Accountability ===&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=170</id>
		<title>Corporate Representative SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Corporate_Representative_SOP&amp;diff=170"/>
		<updated>2026-11-03T19:00:45Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: A summary of the Standard Operating Procedures of the Corporate Representatives.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a Corporate Representative, you are the public face of your faction in the Aurora Sector. You operate under the treaties and agreements between your faction and the Auroran Government.&lt;br /&gt;
&lt;br /&gt;
Your primary responsibility is to advance your faction&#039;s interests while maintaining a profitable relationship with Aurora through diplomacy and responsible authorization of restricted equipment. Exercise discretion in your dealings, uphold these agreements, and ensure that competition does not jeopardize continued cooperation or disrupt sector operations.&lt;br /&gt;
## Conduct&lt;br /&gt;
Maintain a cordial public appearance and favor negotiation when resolving disputes. Exercise discretion in pursuing corporate interests, and keep rivalries and personal disagreements from becoming disruptions that jeopardize your faction&#039;s standing or business in the sector.&lt;br /&gt;
&lt;br /&gt;
Maintain working relations with Colonial Command, and Sector Law Enforcement. You are expected to work with parties whose interests may differ from your own. **Your position does not place you above Space Law.**&lt;br /&gt;
## Permits&lt;br /&gt;
You may authorize possession and use of your own faction&#039;s restricted equipment. To issue a permit:&lt;br /&gt;
1. Have the applicant present the equipment for inspection. Confirm their identity and that the items fall within your authority to authorize.&lt;br /&gt;
2. Complete the appropriate corporate permit. Record your name, the recipient&#039;s name, the date and time (bottom left of your PDA), and every item being authorized.&lt;br /&gt;
3. Collect the required fee. ***(TODO: how should we determine fee?)***&lt;br /&gt;
4. Have both yourself and the applicant sign the completed permit.&lt;br /&gt;
5. Give the holder a copy, retain a copy for your records, and fax a copy to SLE.&lt;br /&gt;
The permit applies only to the signed holder and listed equipment. It does not replace any required Contraband Handling License or excuse unlawful use.&lt;br /&gt;
&lt;br /&gt;
Refuse authorization where there is reason to believe equipment will be misused. Cooperate with SLE over criminal conduct and provide relevant permit records when needed.&lt;br /&gt;
## Accountability&lt;br /&gt;
Address misconduct by anyone acting in the name of your faction, especially permit holders. Make it clear that affiliation carries an expectation of responsible conduct, and direct them to stop behavior that harms the company&#039;s reputation or relationship with Aurora. Protect your faction&#039;s interests with the Auroran Government.&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=169</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=169"/>
		<updated>2026-10-01T23:40:58Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Reasonable Suspicion VS Probable Cause */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding their people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner may carry extra ordinance to defend themselves, and the restricted equipment and access they are required to protect, but is reminded that they are still beholden to the same restrictions of escalation as all other personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the rookies the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a rookie or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Rookie ====&lt;br /&gt;
&lt;br /&gt;
Rookie, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Rookies.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times. &#039;&#039;&#039;Standard-issue primary weapons may be conceal-carried at Officer discretion.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing departmental kit, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working.&lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Rookies&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when law enforcement must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
== Off-Duty and On-Call ==&lt;br /&gt;
&lt;br /&gt;
When off-duty and registered as such, SLE Officers may sign on to the SLE. While they may choose to sign on at any time, they are expected to answer the call when the department is facing severe manpower issues, or there is an imminent issue expected to occur.&lt;br /&gt;
&lt;br /&gt;
When signing on to the department, previously Off-Duty Officers are expected to adhere to all normal aspects of SOP. When signing out, all Department equipment is expected to be returned to the SLE&#039;s armory and equipment storage, or otherwise sensibly stored. The Officer should be issued enough SCU to buy appropriate hardware if they should sign on again. Do not leave equipment where the public could easily access it.&lt;br /&gt;
&lt;br /&gt;
Off-Duty Officers are expected to personally conduct themselves to a higher standard of lawfulness. Off-Duty officers should focus on reporting crimes, opposed to seeking to enforce law directly. If a situation is evolving faster than a report could help the officer can, and should, step in and attempt to de-escalate. But, reporting the crime should come as soon as safe and reasonable.&lt;br /&gt;
&lt;br /&gt;
By being Off-Duty, the Officer foregoes a portion of their normal hourly pay, and only receives a partial stipend for being on-call. The Commissioner may issue bonus pay to make up for differences, or compensate overtime hours, at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=168</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=168"/>
		<updated>2026-09-27T17:04:31Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the Aurora Sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being a member of Colonial Command.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=167</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=167"/>
		<updated>2026-09-27T16:59:58Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding their people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner may carry extra ordinance to defend themselves, and the restricted equipment and access they are required to protect, but is reminded that they are still beholden to the same restrictions of escalation as all other personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the rookies the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a rookie or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Rookie ====&lt;br /&gt;
&lt;br /&gt;
Rookie, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Rookies.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times. &#039;&#039;&#039;Standard-issue primary weapons may be conceal-carried at Officer discretion.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing departmental kit, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working.&lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Rookies&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
== Off-Duty and On-Call ==&lt;br /&gt;
&lt;br /&gt;
When off-duty and registered as such, SLE Officers may sign on to the SLE. While they may choose to sign on at any time, they are expected to answer the call when the department is facing severe manpower issues, or there is an imminent issue expected to occur.&lt;br /&gt;
&lt;br /&gt;
When signing on to the department, previously Off-Duty Officers are expected to adhere to all normal aspects of SOP. When signing out, all Department equipment is expected to be returned to the SLE&#039;s armory and equipment storage, or otherwise sensibly stored. The Officer should be issued enough SCU to buy appropriate hardware if they should sign on again. Do not leave equipment where the public could easily access it.&lt;br /&gt;
&lt;br /&gt;
Off-Duty Officers are expected to personally conduct themselves to a higher standard of lawfulness. Off-Duty officers should focus on reporting crimes, opposed to seeking to enforce law directly. If a situation is evolving faster than a report could help the officer can, and should, step in and attempt to de-escalate. But, reporting the crime should come as soon as safe and reasonable.&lt;br /&gt;
&lt;br /&gt;
By being Off-Duty, the Officer foregoes a portion of their normal hourly pay, and only receives a partial stipend for being on-call. The Commissioner may issue bonus pay to make up for differences, or compensate overtime hours, at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=166</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=166"/>
		<updated>2026-09-24T19:34:26Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Equipment Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding their people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner may carry extra ordinance to defend themselves, and the restricted equipment and access they are required to protect, but is reminded that they are still beholden to the same restrictions of escalation as all other personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times. &#039;&#039;&#039;Standard-issue primary weapons may be conceal-carried at Officer discretion.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing departmental kit, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working.&lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
== Off-Duty and On-Call ==&lt;br /&gt;
&lt;br /&gt;
When off-duty and registered as such, SLE Officers may sign on to the SLE. While they may choose to sign on at any time, they are expected to answer the call when the department is facing severe manpower issues, or there is an imminent issue expected to occur.&lt;br /&gt;
&lt;br /&gt;
When signing on to the department, previously Off-Duty Officers are expected to adhere to all normal aspects of SOP. When signing out, all Department equipment is expected to be returned to the SLE&#039;s armory and equipment storage, or otherwise sensibly stored. The Officer should be issued enough SCU to buy appropriate hardware if they should sign on again. Do not leave equipment where the public could easily access it.&lt;br /&gt;
&lt;br /&gt;
Off-Duty Officers are expected to personally conduct themselves to a higher standard of lawfulness. Off-Duty officers should focus on reporting crimes, opposed to seeking to enforce law directly. If a situation is evolving faster than a report could help the officer can, and should, step in and attempt to de-escalate. But, reporting the crime should come as soon as safe and reasonable.&lt;br /&gt;
&lt;br /&gt;
By being Off-Duty, the Officer foregoes a portion of their normal hourly pay, and only receives a partial stipend for being on-call. The Commissioner may issue bonus pay to make up for differences, or compensate overtime hours, at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=165</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=165"/>
		<updated>2026-09-24T19:33:36Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Commissioner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding their people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner may carry extra ordinance to defend themselves, and the restricted equipment and access they are required to protect, but is reminded that they are still beholden to the same restrictions of escalation as all other personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing departmental kit, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working.&lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
== Off-Duty and On-Call ==&lt;br /&gt;
&lt;br /&gt;
When off-duty and registered as such, SLE Officers may sign on to the SLE. While they may choose to sign on at any time, they are expected to answer the call when the department is facing severe manpower issues, or there is an imminent issue expected to occur.&lt;br /&gt;
&lt;br /&gt;
When signing on to the department, previously Off-Duty Officers are expected to adhere to all normal aspects of SOP. When signing out, all Department equipment is expected to be returned to the SLE&#039;s armory and equipment storage, or otherwise sensibly stored. The Officer should be issued enough SCU to buy appropriate hardware if they should sign on again. Do not leave equipment where the public could easily access it.&lt;br /&gt;
&lt;br /&gt;
Off-Duty Officers are expected to personally conduct themselves to a higher standard of lawfulness. Off-Duty officers should focus on reporting crimes, opposed to seeking to enforce law directly. If a situation is evolving faster than a report could help the officer can, and should, step in and attempt to de-escalate. But, reporting the crime should come as soon as safe and reasonable.&lt;br /&gt;
&lt;br /&gt;
By being Off-Duty, the Officer foregoes a portion of their normal hourly pay, and only receives a partial stipend for being on-call. The Commissioner may issue bonus pay to make up for differences, or compensate overtime hours, at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=164</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=164"/>
		<updated>2026-09-24T19:24:04Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Kit Lockers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding their people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
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==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
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==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
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==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
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==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
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==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
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=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
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== Paperwork Handling ==&lt;br /&gt;
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=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
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=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
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=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
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=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing departmental kit, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working.&lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
== Off-Duty and On-Call ==&lt;br /&gt;
&lt;br /&gt;
When off-duty and registered as such, SLE Officers may sign on to the SLE. While they may choose to sign on at any time, they are expected to answer the call when the department is facing severe manpower issues, or there is an imminent issue expected to occur.&lt;br /&gt;
&lt;br /&gt;
When signing on to the department, previously Off-Duty Officers are expected to adhere to all normal aspects of SOP. When signing out, all Department equipment is expected to be returned to the SLE&#039;s armory and equipment storage, or otherwise sensibly stored. The Officer should be issued enough SCU to buy appropriate hardware if they should sign on again. Do not leave equipment where the public could easily access it.&lt;br /&gt;
&lt;br /&gt;
Off-Duty Officers are expected to personally conduct themselves to a higher standard of lawfulness. Off-Duty officers should focus on reporting crimes, opposed to seeking to enforce law directly. If a situation is evolving faster than a report could help the officer can, and should, step in and attempt to de-escalate. But, reporting the crime should come as soon as safe and reasonable.&lt;br /&gt;
&lt;br /&gt;
By being Off-Duty, the Officer foregoes a portion of their normal hourly pay, and only receives a partial stipend for being on-call. The Commissioner may issue bonus pay to make up for differences, or compensate overtime hours, at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=163</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=163"/>
		<updated>2026-08-01T04:28:34Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding their people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
== Off-Duty and On-Call ==&lt;br /&gt;
&lt;br /&gt;
When off-duty and registered as such, SLE Officers may sign on to the SLE. While they may choose to sign on at any time, they are expected to answer the call when the department is facing severe manpower issues, or there is an imminent issue expected to occur.&lt;br /&gt;
&lt;br /&gt;
When signing on to the department, previously Off-Duty Officers are expected to adhere to all normal aspects of SOP. When signing out, all Department equipment is expected to be returned to the SLE&#039;s armory and equipment storage, or otherwise sensibly stored. The Officer should be issued enough SCU to buy appropriate hardware if they should sign on again. Do not leave equipment where the public could easily access it.&lt;br /&gt;
&lt;br /&gt;
Off-Duty Officers are expected to personally conduct themselves to a higher standard of lawfulness. Off-Duty officers should focus on reporting crimes, opposed to seeking to enforce law directly. If a situation is evolving faster than a report could help the officer can, and should, step in and attempt to de-escalate. But, reporting the crime should come as soon as safe and reasonable.&lt;br /&gt;
&lt;br /&gt;
By being Off-Duty, the Officer foregoes a portion of their normal hourly pay, and only receives a partial stipend for being on-call. The Commissioner may issue bonus pay to make up for differences, or compensate overtime hours, at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=162</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=162"/>
		<updated>2026-08-01T04:26:25Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Off-Duty and On-Call */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding his/her people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
== Off-Duty and On-Call ==&lt;br /&gt;
&lt;br /&gt;
When off-duty and registered as such, SLE Officers may sign on to the SLE. While they may choose to sign on at any time, they are expected to answer the call when the department is facing severe manpower issues, or there is an imminent issue expected to occur.&lt;br /&gt;
&lt;br /&gt;
When signing on to the department, previously Off-Duty Officers are expected to adhere to all normal aspects of SOP. When signing out, all Department equipment is expected to be returned to the SLE&#039;s armory and equipment storage, or otherwise sensibly stored. The Officer should be issued enough SCU to buy appropriate hardware if they should sign on again. Do not leave equipment where the public could easily access it.&lt;br /&gt;
&lt;br /&gt;
Off-Duty Officers are expected to personally conduct themselves to a higher standard of lawfulness. Off-Duty officers should focus on reporting crimes, opposed to seeking to enforce law directly. If a situation is evolving faster than a report could help the officer can, and should, step in and attempt to de-escalate. But, reporting the crime should come as soon as safe and reasonable.&lt;br /&gt;
&lt;br /&gt;
By being Off-Duty, the Officer foregoes a portion of their normal hourly pay, and only receives a partial stipend for being on-call. The Commissioner may issue bonus pay to make up for differences, or compensate overtime hours, at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=161</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=161"/>
		<updated>2026-08-01T04:15:58Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding his/her people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
== Off-Duty and On-Call ==&lt;br /&gt;
&lt;br /&gt;
When off-duty and registered as such, SLE Officers may sign on to the SLE. While they may choose to sign on at any time, they are expected to answer the call when the department is facing severe manpower issues, or there is an imminent issue expected to occur.&lt;br /&gt;
&lt;br /&gt;
When signing on to the department, previously Off-Duty Officers are expected to adhere to all normal aspects of SOP. When signing out, all Department equipment is expected to be returned to the SLE&#039;s armory and equipment storage, or otherwise sensibly stored. The Officer should be issued enough SCU to buy appropriate hardware if they should sign on again. Do not leave equipment where the public could easily access it.&lt;br /&gt;
&lt;br /&gt;
Off-Duty Officers are expect to personally conduct themselves to a higher standard of lawfulness.&lt;br /&gt;
&lt;br /&gt;
By being Off-Duty, the Officer foregoes a portion of their normal hourly pay, and only receives a partial stipend for being on-call. The Commissioner may issue bonus pay to make up for differences, or compensate overtime hours, at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=160</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=160"/>
		<updated>2026-07-13T00:31:14Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* 6. Antagonism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
* Lastly, Do Not under any circumstance try to evade IC consequences by engaging in an Adult Scene(See R.12 for clarification) &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* When engaging in an NSFW scene, adequate preparations need to be taken both OOC and IC to ensure that no one could be lead to intrude on the scene. For those working sensitive roles such as command or security, this means clearly communicating to your colleagues that you are &amp;quot;on a break&amp;quot;.&lt;br /&gt;
* Impersonation of a character, even via existing in game tools like the voice mask, requires the other party to be explicitly consenting(out of character) and in on the narrative. Most communication and interaction happens over radio on this fork, so some amount of respect for characters being able to represent themselves clearly is needed.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other known and existing players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
* Robbery, theft, or unpermitted use of property towards an individual who is SSD or away from their ship entirely is heavily discouraged and could result in admin intervention. It can easily fall under rule 1.1 and muddies escalation rules if you&#039;re caught fleeing.&lt;br /&gt;
* Do not rob roles of their role-specific supplies when no one is staffing that role.&lt;br /&gt;
* Do not antagonize POIs without RP reason. This includes breaking and entering, robbery, or destruction of property.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
* Evading shuttle pursuit by using Expedition FTL is considered LRP behaviour, and is not allowed. It&#039;s not fun for anyone else, and is against the spirit of Rule 1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must act as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Do not depict illegal content on this server, examples are as follows: Bestiality, Necrophilia, Paedophilia&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* While Adult and Erotic scenes have implicit safeguards for privacy in place (assuming the player has done due diligence to make it so), no player may make use of these implicit protections in order to try and escape consequences. &lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=159</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=159"/>
		<updated>2026-06-05T23:28:17Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Capital Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the New Frontier sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
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=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being a member of Colonial Command.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to Frontier.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=157</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=157"/>
		<updated>2026-05-07T14:50:29Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* 11. Command Standards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
* Lastly, Do Not under any circumstance try to evade IC consequences by engaging in an Adult Scene(See R.12 for clarification) &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* When engaging in an NSFW scene, adequate preparations need to be taken both OOC and IC to ensure that no one could be lead to intrude on the scene. For those working sensitive roles such as command or security, this means clearly communicating to your colleagues that you are &amp;quot;on a break&amp;quot;.&lt;br /&gt;
* Impersonation of a character, even via existing in game tools like the voice mask, requires the other party to be explicitly consenting(out of character) and in on the narrative. Most communication and interaction happens over radio on this fork, so some amount of respect for characters being able to represent themselves clearly is needed.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other known and existing players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
* Robbery, theft, or unpermitted use of property towards an individual who is SSD or away from their ship entirely is heavily discouraged and could result in admin intervention. It can easily fall under rule 1.1 and muddies escalation rules if you&#039;re caught fleeing.&lt;br /&gt;
* Do not rob roles of their role-specific supplies when no one is staffing that role.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must act as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Do not depict illegal content on this server, examples are as follows: Bestiality, Necrophilia, Paedophilia&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* While Adult and Erotic scenes have implicit safeguards for privacy in place (assuming the player has done due diligence to make it so), no player may make use of these implicit protections in order to try and escape consequences. &lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=153</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=153"/>
		<updated>2026-04-14T21:02:08Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Felonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the New Frontier sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being an employee of Nanotrasen.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to Frontier.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=152</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=152"/>
		<updated>2026-04-14T21:01:20Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Criminal Citations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding his/her people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Officer Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=151</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=151"/>
		<updated>2026-04-14T20:58:54Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Criminal Citations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding his/her people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had. The amount is typically 2,000 spesos per minute of brig time.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=150</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=150"/>
		<updated>2026-04-14T20:58:21Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Criminal Citations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding his/her people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear within a timely manner and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=149</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=149"/>
		<updated>2026-04-14T20:57:29Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Criminal Citations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding his/her people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Time of Offense:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=148</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=148"/>
		<updated>2026-04-14T20:54:57Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Felonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the New Frontier sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being an employee of Nanotrasen.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to Frontier.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=147</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=147"/>
		<updated>2026-04-14T20:54:42Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Felonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the New Frontier sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being an employee of Nanotrasen.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, legal fines, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to Frontier.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=146</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=146"/>
		<updated>2026-04-14T20:51:27Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Criminal Citations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding his/her people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
For criminal acts that qualify as Misdemeanors, SLE Officers may issue criminal citations, and fine the offender the appropriate amount in spesos corresponding to brig time that they otherwise would have had.&lt;br /&gt;
&lt;br /&gt;
Offenders that cannot pay at the time of issuing the citation may elect to pay their fine at a later time. Failure to appear and pay off outstanding fines may be prosecuted appropriately.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Shift Time Issued:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=145</id>
		<title>SLESOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=SLESOP&amp;diff=145"/>
		<updated>2026-04-14T20:47:27Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Criminal Citations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sector Law Enforcement Standard Operating Procedures =&lt;br /&gt;
&lt;br /&gt;
This page is to clearly define standard procedures that every employee in the SLE is to adhere to without impunity. &#039;&#039;&#039;These are not meant to be interpreted by personal opinion, they are plain procedures to be followed at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: THESE ARE TO BE FOLLOWED AT ALL TIMES AND EMPLOYEES FAILING TO DO SO WILL BE GIVEN DEMERITS AT WILL BY THEIR SUPERVISOR.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Chain of Command ==&lt;br /&gt;
&lt;br /&gt;
[[File:SLECoC.png|thumb|SLE&#039;s Chain of Command]]&lt;br /&gt;
The Sector Law Enforcement is a multi-tiered organization dividing responsibility between the different personnel within it. The organization chart shown outlines the general chain of command, with those marked with yellow serving as the command staff for the department.&lt;br /&gt;
&lt;br /&gt;
=== Roles Defined ===&lt;br /&gt;
&lt;br /&gt;
==== Commissioner ====&lt;br /&gt;
&lt;br /&gt;
First and foremost you are the premier authority on Space Law and criminal matters in the sector. You sit at the top of the mountain and &#039;&#039;&#039;typically work in an administrative role&#039;&#039;&#039;, unless there&#039;s extreme threat of loss of life. Essentially, it is recommended that you are not to be running amok with the Officers unless the Sector is on fire and actively burning or you are actively participating in supervisory training, the department can run with a dead Lieutenant but not with a dead Commissioner. First and foremost, you are responsible for the chain of command and either delegating or assigning a Lieutenant to supervisory assignments. The Commissioner should be holding his/her people accountable for any negligent or perfunctory actions they may take. Note: &#039;&#039;&#039;ALWAYS FOLLOW THE CHAIN OF COMMAND&#039;&#039;&#039;, even from top-down a Commissioner should go to the immediate supervisor if you receive word of an Officer needing a demerit and allow them to report back with the investigation results.&lt;br /&gt;
&lt;br /&gt;
The Commissioner is the only SLE Officer allowed to carry their long-arm at all times, and only if it is the Commissioner&#039;s specific long-arm, the Bailiff semi-automatic shotgun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Commissioner role, &#039;&#039;&#039;you are not to be passing along administrative duties to the Lieutenant if you go cryo.&#039;&#039;&#039; You are to report this in an ahelp, and advise the SR you are clocking out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant ====&lt;br /&gt;
&lt;br /&gt;
The Lieutenant, one of the most pivotal roles in all of the SLE. You are the platoon leader and ensure your squads are not only well-geared but are well learned in what they&#039;re doing. You shoulder most of the responsibility while the Commissioner sits back with a bourbon and cigar. As the senior training officer it&#039;s also your duty to ensure Sergeants are aptly giving the cadets the proper time to learn the ropes and receiving good habits to exemplify. Given the large amount of hats a Lieutenant may have to put on, it is likely that more than one may be recruited. It is best for the Commissioner to delegate specific subsets of tasks to Lieutenants, such as &amp;quot;Armory Supervisor&amp;quot;, &amp;quot;Field Commander&amp;quot;, or &amp;quot;Warden of the Brig&amp;quot;. It is best that a Lieutenant doesn&#039;t take to the field, unless they have other Lieutenants at SLE Outpost taking on the other duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Side note with the Lieutenant role, &#039;&#039;&#039;you are not responsible for the Commissioner&#039;s administrative duties.&#039;&#039;&#039; If they decide to Cryo you are not to be deemed &amp;quot;temporary&amp;quot; Commissioner, you are instead to report to the SR (which should already be done by the Commissioner ahead of time) for budget management and pay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sergeant ====&lt;br /&gt;
&lt;br /&gt;
The Sergeant, a seasoned veteran of the SLE who knows how to navigate Space Law effectively and doesn&#039;t flinch at even the most hostile of engagements. You are a ground force supervisor, in charge of a group of grunts and keeping them in line. Your primary responsibility is to ensure the viability of your squad in any engagement, whether through gear, training or piloting. Learn your team, their strengths and weaknesses and find out how to best use them for success. Also you may be assigned a cadet or two, don&#039;t ignore them or their training... make them feel welcome because they are our future leaders. You never know who&#039;s going to be Commissioner the next time you join...&lt;br /&gt;
&lt;br /&gt;
==== Officer ====&lt;br /&gt;
&lt;br /&gt;
The bread and butter of the department, a true ground force grunt filled with rage and an urge to make your supervisor proud. You are responsible for tackling the calls for service and more importantly taking orders from your direct and higher ranking supervisors. This position should be mostly learned in Space Law and you should know how to deal with most situations. The only note here is: &#039;&#039;&#039;FOLLOW ORDERS GRUNT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Cadet ====&lt;br /&gt;
&lt;br /&gt;
Cadet, welcome to your new life. Your humble beginning in making the sector a safer place is a tenuous one, your superiors will be watching you to see if you are a good fit just as the public will be watching to see if they can trust you to be what keeps them safe. The SLE will ensure you have a Field Training Officer, be it a Sergeant or someone else trusted in the position, and they will perform their duty to you, the department and the public by ensuring that you are trained, ready and suitable to become a proper Officer. Ask questions and do as you&#039;re told, and remember, you&#039;re being graded.&lt;br /&gt;
&lt;br /&gt;
==== Prison Guard ====&lt;br /&gt;
&lt;br /&gt;
You are in charge of the prisoners, your primary responsibility is to not only ensure their safe keeping but also their overall health. You answer directly to the Lieutenant. Occasionally sit down for a game of cards with your perma friends, or maybe engage in a round of riddles.&lt;br /&gt;
&lt;br /&gt;
==== Corpsman ====&lt;br /&gt;
&lt;br /&gt;
First and foremost, you keep people alive. This applies to everyone as a first priority, from civilians to prisoners to your fellow officers. You are given the tools to create life-saving chemicals and life-ending poisons, use this knowledge for the greater good. You are not to be utilized in a traditional combat role (I.e. your first priority should be the preservation of life, not blasting enemies), but instead a support member who provides the necessary tools and assistance so Officers stay alive during hostile engagements.&lt;br /&gt;
&lt;br /&gt;
==== Detective ====&lt;br /&gt;
&lt;br /&gt;
As the detective, you are given more freedom to complete your job duties. Sniff out sneaky smugglers or question some civilians nonchalantly about a cold case. You answer directly to the Commissioner and should be keen on finding the details if you&#039;re called in on an active case. Smoke your fancy cigars and keep your secrets.&lt;br /&gt;
&lt;br /&gt;
==== Public Affairs Liaison ====&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison is the go-to person for civilians interacting with the SLE, handling everything from inquiries and complaints to paperwork. They support SLE officers by helping with administrative tasks like drafting reports, processing warrants, and making sure everything follows department policies. On top of that, the Liaison represents the department in legal matters, acting as the prosecutor in criminal cases and defending SLE in civil cases. They also help with dispatch duties, keeping communication smooth between officers and the public, and ensure everyone follows SOPs and space law. Finally, as part of interacting with the public, the PAL should be handling contraband exchanges with citizens or mercenaries who bring them in to the SLE. If they require pay, contact the Commissioner or SR to access sector funding. This role calls for strong legal expertise, attention to detail, and great communication skills to keep things running smoothly both inside and outside the department.&lt;br /&gt;
&lt;br /&gt;
=== Standards of behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Demeanor ====&lt;br /&gt;
SLE Officers should be overall at least polite to the public. They should try to resolve conflicts amicably first and foremost. There will be no tolerance for &#039;bad cops&#039; in their ranks.&lt;br /&gt;
&lt;br /&gt;
==== Uniform Code ====&lt;br /&gt;
All Officers should abide by specified equipment regulations at all times, wearing SLE kit and insignia to represent the department. The only exceptions to this rule are clandestine operations, and the PAL, who may dress however they like as long as their appearance is tidy and presentable, and still bears some amount of SLE marking.&lt;br /&gt;
&lt;br /&gt;
==== Breaks ====&lt;br /&gt;
Officers may take breaks, and they may even be long ones, but in the case of an emergency &#039;&#039;must&#039;&#039; return to duty, to assist their team in handling whatever comes up.&lt;br /&gt;
&lt;br /&gt;
==== Sobriety ====&lt;br /&gt;
SLE employees should &#039;&#039;&#039;not&#039;&#039;&#039; drink while on duty. if an Officer indulges during a break, they -must- sober up before returning to duty. SLE Officers should not consume narcotics outside filled prescriptions at all. Do not utilize recreational drugs while on-duty.&lt;br /&gt;
&lt;br /&gt;
==== Leniency ====&lt;br /&gt;
The SLE is an organization that believes in reform first, punitive punishment last. Leniency should be granted to first-time offenders, those who make mistakes, and those who have good cause to have done something. No one is perfect, including the officers of the law in the SLE, but you ```are``` expected to have good judgement enough to know when to cut people slack, or bring down the law.&lt;br /&gt;
&lt;br /&gt;
=== Unit Structure ===&lt;br /&gt;
&lt;br /&gt;
This section will define and lay out the overall unit structure of the Department. Each supervisory role has a place in the chain and has the freedom to commit their people at will to any duty assignment. For example, a Lieutenant can assign one of his &amp;quot;Squads&amp;quot; to a prowler clandestine patrol team and in said team the Sergeant can assign one of his units to be the pilot and the others to be apart of maybe an entry team. There are no set rules as to how these units are supposed to be ran, and the Commissioner, Lieutenant and Sergeant are encouraged to find their niche in structure.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Department&#039;&#039;&#039; - The entire entity headed up solely by the Commissioner.&lt;br /&gt;
# &#039;&#039;&#039;Platoon&#039;&#039;&#039; - The various squads and squad leaders headed up by the Lieutenant.&lt;br /&gt;
# &#039;&#039;&#039;Squads&#039;&#039;&#039; - Individual teams led by a Sergeant and comprised of Officers and Cadets.&lt;br /&gt;
&lt;br /&gt;
== Paperwork Handling ==&lt;br /&gt;
&lt;br /&gt;
=== Submission of Paperwork to the Public Affairs Liaison ===&lt;br /&gt;
&lt;br /&gt;
SLE personnel must submit all paperwork (reports, requests, complaints, legal documents, etc.) to the Public Affairs Liaison for review and processing. This includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Incident and arrest reports&lt;br /&gt;
* Warrant requests&lt;br /&gt;
* Complaint forms&lt;br /&gt;
* Evidence logs for court cases&lt;br /&gt;
&lt;br /&gt;
Personnel should ensure all documents are fully completed and legible before submission. The Public Affairs Liaison may return incomplete or unclear paperwork for revisions.&lt;br /&gt;
&lt;br /&gt;
=== Review and Formatting by the Liaison ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will review submitted paperwork for accuracy, completeness, and adherence to SOPs. They will format documents as needed (typed, handwritten, or digitally processed) to meet internal and legal requirements. The Liaison will then either file the documents or submit them to the appropriate legal or administrative channels.&lt;br /&gt;
&lt;br /&gt;
=== Legal Document Handling===&lt;br /&gt;
&lt;br /&gt;
For any paperwork related to legal matters, such as court proceedings or evidence submission, SLE personnel must ensure that all supporting documentation is provided to the Public Affairs Liaison. The Liaison will review, prepare, and submit these documents to the appropriate court or legal authority, ensuring compliance with legal deadlines.&lt;br /&gt;
&lt;br /&gt;
=== Urgent Paperwork and Priority Requests ===&lt;br /&gt;
&lt;br /&gt;
Any urgent paperwork, such as warrant requests, time-sensitive reports, or legal filings, should be clearly marked as such. The Public Affairs Liaison will prioritize these documents and ensure they are processed and submitted without delay.&lt;br /&gt;
&lt;br /&gt;
=== Filing and Archiving ===&lt;br /&gt;
&lt;br /&gt;
Once reviewed and processed, the Public Affairs Liaison will be responsible for filing paperwork in both physical and digital systems, depending on departmental protocol. They will ensure all documents are stored securely and are easily accessible for future reference by authorized personnel.&lt;br /&gt;
&lt;br /&gt;
=== Corrections and Resubmissions ===&lt;br /&gt;
&lt;br /&gt;
If the Public Affairs Liaison identifies errors or missing information in the paperwork, they will promptly return it to the originating officer for corrections. It is the responsibility of SLE personnel to correct and resubmit paperwork promptly.&lt;br /&gt;
&lt;br /&gt;
=== Communication and Updates ===&lt;br /&gt;
&lt;br /&gt;
The Public Affairs Liaison will regularly communicate with SLE personnel to provide updates on the status of submitted paperwork, especially in legal cases or time-sensitive situations. Personnel can follow up with the Liaison if they need to check the progress of their submissions.&lt;br /&gt;
&lt;br /&gt;
=== Standard Paperwork Templates ===&lt;br /&gt;
&lt;br /&gt;
Variation and reasonable revisions to the standardized templates provided are permitted, provided that they do not deviate from established procedure (eg: the Public Affairs Liaison cannot solely authorize a Class 2 Contraband Permit).&lt;br /&gt;
&lt;br /&gt;
==== Search Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Search Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Warrant Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Request Reason:[/bold]&lt;br /&gt;
[bold]Shift Time Granted:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Request Time:[/bold]&lt;br /&gt;
[bold]Requesting Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Warrant is only valid when requested by an agent of the SLE and approved, signed, and stamped by a [italic]distinct[/italic] (unless impossible) officer ranked Lieutenant or above or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Warrant ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Warrant[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Defendant(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Offense Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Approximate Time of Offense:[/bold] &lt;br /&gt;
[bold]Location of Offense:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Requestor Information[/head]&lt;br /&gt;
[bold]Requesting Officer:[/bold] &lt;br /&gt;
[bold]Authorizing Officer:[/bold] &lt;br /&gt;
[bold]Time of Authorization:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This warrant is only valid when requested by an agent of the SLE, and approved, signed and stamped by a distinct (unless impossible) officer ranked Lieutenant or above, or a Station Representative.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arrest Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Arrest Report[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Incident Details[/head]&lt;br /&gt;
[bold]Case #:[/bold] &lt;br /&gt;
[bold]Time of Arrest:[/bold] &lt;br /&gt;
[bold]Location of Arrest:[/bold] &lt;br /&gt;
[bold]Charges:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrested Person(s)[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Description:[/bold] &lt;br /&gt;
[bold]Fine or Punishment:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Arrestor[/head]&lt;br /&gt;
[bold]Arresting Officer:[/bold] &lt;br /&gt;
[bold]Supervisor:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the undersigned, hereby swear under oath that all information on this report is accurate and correct to the best of my knowledge at the time of signing.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== After Action Report ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]After Action Report[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Offending Vessel:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Suspect:[/bold] &lt;br /&gt;
[bold]Charges (list any escalations):[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Responding Vessel:[/bold] &lt;br /&gt;
[bold]Time of Incident:[/bold] &lt;br /&gt;
[bold]Officers on Board:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=3]Evidence Collected[/head]&lt;br /&gt;
List all evidence collected below and the officer in possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Incident Summary[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Commendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[head=3]Recommendations[/head]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]I, the [italic]Lieutenant or Commissioner[/italic] of the SLE, or an agent acting on their behalf, certify that everything written in this report is correct and truthful. I am aware of the penalties should anything in this report be proven incorrect, falsified, or exaggerated.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Duty Log ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Duty Log[/head]&lt;br /&gt;
&lt;br /&gt;
[head=2]Commissioner[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[head=2]Officers[/head]&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Name:[/bold] &lt;br /&gt;
[bold]Position:[/bold]&lt;br /&gt;
[bold]Sign On Time:[/bold] &lt;br /&gt;
[bold]Sign Off Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is considered NT Sensitive Data, Class 2, and is for internal SLE use only.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Authorization for Bluespace Threat ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Authorization for Bluespace Threats[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Vessel Captain:[/bold]&lt;br /&gt;
[bold]Vessel IFF:[/bold]&lt;br /&gt;
[bold]Shift Time:[/bold]&lt;br /&gt;
&lt;br /&gt;
[bold]Issuing Aurora Sector Command:[/bold]&lt;br /&gt;
    [bullet]XXXXXXXX, Station Representative&lt;br /&gt;
    [bullet]XXXXXXXX, Commissioner&lt;br /&gt;
&lt;br /&gt;
This document authorizes the above vessel and its captain to assist and cooperate with the SLE and Aurora Sector authorities in neutralizing hostile bluespace threats to the sector. These include, but are not limited to:&lt;br /&gt;
    [bullet] Cultist vessels&lt;br /&gt;
    [bullet] Rogue Syndicate vessels&lt;br /&gt;
    [bullet] Wizard Federation vessels&lt;br /&gt;
    [bullet] Arcadia Industries vessels&lt;br /&gt;
    [bullet] Unaffiliated Mercenary vessels&lt;br /&gt;
&lt;br /&gt;
This document does NOT recruit the authorized party into the SLE. The authorized party is not granted special privileges to arrest, detain, and/ or prosecute any individuals under the eyes of the law.&lt;br /&gt;
&lt;br /&gt;
[bold]Any contraband seized during operations aboard hostile vessels must be surrendered, either to the SLE or the Station Representative, for a cash bounty. Failure to surrender contraband will lead to the forfeiture of this agreement, and the authorized party may be liable for criminal charges.[/bold]&lt;br /&gt;
&lt;br /&gt;
The authorized party is to keep a copy of this document for inspection. The authorized party is expected to maintain contact with SLE command and/or the Station Representative to minimize casualties.&lt;br /&gt;
&lt;br /&gt;
Before engaging with hostile vessels, the authorized party is expected to follow any instructions given by the SLE for staging or other preparation prior to boarding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Amnesty Agreement ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Amnesty Agreement[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Contraband Holder[/head]&lt;br /&gt;
    [bold]Name:[/bold] &lt;br /&gt;
    [bold]Species:[/bold] &lt;br /&gt;
    [bold]Vessel IFF:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$5,000[/color]&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This document is a contract between the above Contraband Holder and Aurora Sector Command.&lt;br /&gt;
&lt;br /&gt;
Any crimes of contraband possession for the Contraband Holder will be waived so long as all class 3 contraband items, and any class 2 contraband items not subject to a Class 2 Contraband Permit are turned in within reasonable time (subject to the clause below), and not used for malicious purposes. Noncompliance with this document results in voiding any standing Class 2 Contraband Permits.&lt;br /&gt;
&lt;br /&gt;
If the Contraband Holder is not paid in full at the above rate for any contraband turned in, they may remain in possession of the contraband without penalty at their discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Class 2 Contraband Permit ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Class 2 Contraband Permit[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Permit Holder:[/bold] &lt;br /&gt;
[bold]Holder Crew:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
This Permit allows the Holder and crew, as listed above, to possess and use class 2 contraband.&lt;br /&gt;
Non-compliance with a Contraband Amnesty agreement voids this Permit.&lt;br /&gt;
Refer to §6.1.4 of Space Law for a full definition of class 2 contraband.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Permit is void without the signature of the Holder and the signature and stamp of the Commissioner[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Contraband Turnover Reciept ====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Contraband Turnover Receipt[/head]&lt;br /&gt;
&lt;br /&gt;
[bold]Contraband Holder:[/bold] &lt;br /&gt;
[bold]Total Contraband Value (SCU):[/bold] &lt;br /&gt;
[bold]Payout per SCU:[/bold] [color=#ff0000]$2,000[/color]&lt;br /&gt;
[bold]Payout Total:[/bold] &lt;br /&gt;
&lt;br /&gt;
[bold]C2 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]C3 Contraband:[/bold]&lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
    [bullet/] &lt;br /&gt;
&lt;br /&gt;
[bold]Shift Time:[/bold] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Form is void without the signatures of both Parties and a stamp of Aurora Sector Command (Commissioner or Station Representative).[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hostile vs Non-hostile sector ==&lt;br /&gt;
&lt;br /&gt;
=== Alert Level ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this system is what&#039;s going to be utilized by the Commissioner or Highest ranked authority to determine how the SLE will be equipping themselves, engaging with civilians and hostile individuals or groups and patrolling the sector.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alert Level is an SLE classification as to how secure the Sector is at any given time. The public Alert Level should raise as the SLE recognizes potential threats. This methodology will help keep the department standardized and unified in the eyes of the public during differing interactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current sector Alert Level will be assumed &amp;quot;Green&amp;quot; until otherwise stated by the highest departmental authority, anytime the level is raised or lowered it must be announced and acknowledged by &#039;&#039;ALL&#039;&#039; currently active staff.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are Four classifications that will be defined below, from an &amp;quot;All Good&amp;quot; to a &amp;quot;Hell on Earth&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Alert Level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Alias !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Green || All Clear || Everything is well in the sector, no active threats or bluespace events that would cause any suspicious that things are amiss.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Probable Threat || There are suspicions that something is amiss, whether through tenuous evidence, random fax, or ColComm Announcement, but nothing has been &#039;&#039;&#039;&#039;&#039;CONFIRMED&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Red || Confirmed Threat || There is a confirmed threat in the sector that needs immediate response to, use caution and approach expecting resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Intervention || Everything has gone to hell, and the Colonial Armed Forces are likely to be deployed. This threat level is only to be used in the most dire of times, when all is lost.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
&lt;br /&gt;
This will be the most important section of this document. Do not, and repeated, &#039;&#039;&#039;DO NOT assume&#039;&#039;&#039; in any situation that lethal force is the first option. Below will outline the proper assumed rules of engagement in a typical manner to be utilized in every law enforcement encounter:&lt;br /&gt;
&lt;br /&gt;
# Hail and attempt conversation.&lt;br /&gt;
# Attempt a show of force, specifically brandishing and making it known you have and will use &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Non-Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Make every effort to advise you will use &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
# Utilize &#039;&#039;&#039;Lethal&#039;&#039;&#039; force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note this is an outline of what should be at least attempted in all engagements, and its understandable that it can&#039;t be followed in every assumed situation. If at any point the individual or group you are in contact with attempts to engage you first, you may use equal force to ensure minimal loss of life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sector Enforcement ===&lt;br /&gt;
==== Restricted and No Fly Zones ====&lt;br /&gt;
&lt;br /&gt;
Restricted and No Fly Zones are areas that which the SLE will &#039;&#039;&#039;ANNOUNCE OVER RADIO&#039;&#039;&#039; and are used in scenarios where there is a direct risk to the safety of civilians (I.E. active operations) and they are to remain a fair distance from the engagement. This can be punished by minimum of trespassing charges and maximum of sabotage charges if the actions match the crime. Either type of zone may not exceed three-hundred (300) meters.&lt;br /&gt;
&lt;br /&gt;
Only Restricted Fly Zones may be used for bluespace threats. No Fly Zones may be used to keep citizens, immigrants, or other personnel away from active combat engagements, or dangerous privately-owned property (Nanotrasen Vaults, Syndicate Caches) prior to their processing by Aurora Colonial Command and return to their respective owners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;THESE ARE NOT MEANT TO BE USED TO JUST &amp;quot;KEEP PEOPLE AWAY&amp;quot; THEY ARE TO BE USED ONLY IN SITUATIONS WHERE THERE IS CONFIRMED THREAT TO PUBLIC SAFETY.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
&lt;br /&gt;
Reference [[Space Law]] for the specifics, however to expound on the authorization of full force to inhibit or destroy these vessels keep in mind to utilize the engagement rules and conform to the current Sector Alert Level.&lt;br /&gt;
&lt;br /&gt;
==== Hostile POI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
You are not be to &#039;&#039;&#039;ACTIVELY&#039;&#039;&#039; seeking out Listening Point Bravo or the Pirate Cove. Both of these are meant to be hidden entities in the sector of which nobody has any meta knowledge of. If the department receives a tip about a possible location, or it&#039;s stumbled upon you are free to engage with it at the behest of your immediate supervisor. Do not destroy the hostile POI, if captured. Alert your superior officer and they will contact Colonial Command for further instruction.&lt;br /&gt;
&lt;br /&gt;
==== Private Property ====&lt;br /&gt;
&lt;br /&gt;
If a Nanotrasen Secure Vault or Syndicate Weapons Cache falls out of Bluespace into the sector, it must be properly guarded. This is in the interest of protecting the private property of the respective groups, ensuring the continued neutrality of the Aurora Sector and its citizens.&lt;br /&gt;
&lt;br /&gt;
== Department Regulations ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment Regulations ===&lt;br /&gt;
&lt;br /&gt;
Uniform, Equipment and Hardsuit usage are to be regulated and enforced by the varying department supervisors. There is a time and place to be walking around in minimal gear as well as fully decked out in a tank Experimental Hardsuit.&lt;br /&gt;
&lt;br /&gt;
==== Proper Attire ====&lt;br /&gt;
&lt;br /&gt;
For basic attire such as jumpsuits, you must wear some form of SLE jumpsuit/skirt at all times. Each Officer specifically should be waking up in the standard issue beige short or long sleeve jumpsuit/skirt.&lt;br /&gt;
&lt;br /&gt;
==== Proper Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
Standard equipment that all department personnel should be issued no matter the circumstance.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Equipment that all departmental personnel should have on that most if not all the time.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Basic Belt Kit&#039;&#039;&#039; - Two sets of handcuffs, Stunbaton, flashbang and a tear gas grenade.&lt;br /&gt;
# &#039;&#039;&#039;Standard issued crowbar&#039;&#039;&#039; - It&#039;s a crowbar. it opens doors when they have no power.&lt;br /&gt;
# &#039;&#039;&#039;Gas Mask and Extended Emergency air tank&#039;&#039;&#039; - keep yourself alive in EVA environments even when you&#039;re not expecting it.&lt;br /&gt;
# &#039;&#039;&#039;SCU&#039;&#039;&#039; - Security Credit Units, earned from turning in contraband to Colonial Command&lt;br /&gt;
&lt;br /&gt;
==== Non-Standard Equipment ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formal Attire&#039;&#039;&#039; - When you need to dress pretty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Formal attire is to be kept available at all times when department personnel need to be dressed appropriately for public events.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Jumpsuits&#039;&#039;&#039; - For clandestine missions.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Usage ====&lt;br /&gt;
&lt;br /&gt;
Equipment usage is directly correlated to the current sector Heat Level. This section with expound on what is expected to be worn and carried at each of the levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Appropriate equipment per sector heat level&lt;br /&gt;
|-&lt;br /&gt;
! Alert Level !! Standard !! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| Green || Minimal equipment required. || Standard issued jacket or softsuit, sidearm and basic belt kit are allowed to be worn at all times.&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Minimal equipment required, however suspicious behavior warrants being ready for anything. || Standard issue jacket or softsuit, sidearm, basic belt kit and assigned primary weapon are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is not to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Red || Combat equipment required, confirmed threats in the sector. || Standard issue combat hardsuit or experimental hardsuit, essentials to survive such as food and water, and all previous non-clothing equipment are allowed to be worn at all times. &#039;&#039;&#039;The standard issue primary weapon is permitted to be open carried.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gamma || Maximum defense and combat equipment required, the situation is out of control. || Use whatever you can get your hands on to reassert control over the situation and restore order.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Explosives and Destructive Munitions ====&lt;br /&gt;
&lt;br /&gt;
The SLE is provided with several explosive tools for subduing threats or removing barriers. In general, these are to be considered a &#039;&#039;last&#039;&#039; resort, and should not be deployed lightly. Acceptable use-cases include:&lt;br /&gt;
&lt;br /&gt;
 - Over-whelming enemy force or munitions&lt;br /&gt;
 - Over-whelming enemy numbers&lt;br /&gt;
 - Breaching hardened defensive barriers&lt;br /&gt;
&lt;br /&gt;
All explosive ordinance is locked to Sergeant access or above.&lt;br /&gt;
&lt;br /&gt;
Ship-based explosive munitions are not to be deployed without direct authorization from a Lieutenant or the Commissioner, and only as the absolute final offensive option for disabling enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==== Pinpointers ====&lt;br /&gt;
&lt;br /&gt;
At the start of every shift, every officer in the SLE should grab a Universal Pinpointer from the &amp;quot;BountyVend&amp;quot; in the lobby, tap it to their ID, label it, and leave it in the hallway spur just south of the central corridor and cafeteria. This is so that if your body is lost during operations, or your ID stolen, the department can always get you/ it back. Additionally, all SLE ships should be pinpointered, tagging an internal wall, the pinpointer labeled, and left on the opposite side of the hallway in a separate pile.&lt;br /&gt;
&lt;br /&gt;
==== Kit Lockers ====&lt;br /&gt;
&lt;br /&gt;
Every officer should select one of the kit lockers for their own, and label it, in the locker room. This is for storing your issued longarm, or your spare personal belongings. If the officer gets assigned to a ship, then they should swap one of the kit lockers on that ship out with the one they took, making sure to leave the spare on the SLE Outpost. Your kit locker should always be near to you while working. &lt;br /&gt;
&lt;br /&gt;
==== Docking ====&lt;br /&gt;
&lt;br /&gt;
Separate docking areas have been provided on the SLE Outpost, for both Staff docking and Public parking. Make sure if able, all SLE official ships are parked at the Staff docks. If during an arrest, a ship is to be impounded, it should also be parked at Staff docking until the person is to have it returned.&lt;br /&gt;
&lt;br /&gt;
==== SCU, Uplinks, and Vendors ====&lt;br /&gt;
&lt;br /&gt;
Sergeants, Lieutenants, and Commissioners get access to a specialty uplink form which they can draw equipment. All Officers should hand their start-of-shift SCU to their direct superior, from which equipment can be purchased and distributed. In a worst-case scenario, there is a vending machine which offers the same catalogue as the uplinks for all Officers to use. &#039;&#039;&#039;DO NOT LEAVE YOUR SCU INSIDE THE VENDOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are issued an uplink at start of shift, it is to be secured on your person or in your kit locker at all times. If you enter cryo storage, it should go with you into cryosleep. If you accumulated any SCU throughout the shift, leave it on the SCU Output PC in Evidence Storage.&lt;br /&gt;
&lt;br /&gt;
=== Sensitive Materials Handling Regulations ===&lt;br /&gt;
&lt;br /&gt;
This section will define what department personnel will need to do in the event they come across contraband, dangerous artifacts or any other unknown material.&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across, finds, or actively seizes contraband these are the steps that &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure the items are confirmed contraband and contact your immediate supervisor.&lt;br /&gt;
# Gather all of them, ensuring they are not a danger to life and property, into as few containers as possible.&lt;br /&gt;
# Transport them as safely as possible back to The Outpost to either be disposed of or sold for SCUs.&lt;br /&gt;
&lt;br /&gt;
In general, contraband handling is one of the most controversial aspects of being law enforcement. It is advised that you not immediately jump down an offender&#039;s throat on a minor contraband infraction. Escalating a situation by being overly forceful will reflect on the officer, not the potential suspect. A good set of tactics is to offer them the opportunity to register for the applicable license(s) if they do not have it/ them, attempt to get them to participate in contraband exchange/ registration, and remind them that they are due substantial compensation for all contraband turn-ins that they exchange with the SLE.&lt;br /&gt;
&lt;br /&gt;
SLE officers are required to engage in contraband exchange with authorized parties if funds are available to use for buybacks.&lt;br /&gt;
&lt;br /&gt;
==== Smuggled Materials ====&lt;br /&gt;
&lt;br /&gt;
Various organizations may attempt to smuggle goods through the Aurora Sector. If this unregulated trade is found out, it is to be seized and processed. If a citizen/ immigrant of the Aurora Sector turns in contraband trade crates, this is allowed, given there is no reasonable way to stop them from using the public contraband pad.&lt;br /&gt;
&lt;br /&gt;
SLE Officers should &#039;&#039;&#039;not&#039;&#039;&#039; be pulling smuggling notes from POIs. This will cause said smuggled good to be made &#039;active&#039;, allowing smugglers to seize it. If an Officer wishes to sit on a smuggler&#039;s note and wait, to see if someone is intent on pursuing it, this is acceptable. Officers may attempt to track down smugglers to smuggler dead drop pods.&lt;br /&gt;
&lt;br /&gt;
==== Dangerous Artifacts ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across any unconfirmed or confirmed dangerous artifact these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Ensure all civilian personnel are cleared from the immediate area.&lt;br /&gt;
# Attempt to determine the danger level of the artifact as safely as possible and contact any nearby science vessel for assistance.&lt;br /&gt;
# If a science vessel responds and is en route, standby and keep the area safe.&lt;br /&gt;
# If no science vessel is available, attempt to contain the artifact and transport it to be safely destroyed or sold.&lt;br /&gt;
&lt;br /&gt;
==== Unknown Origin Items ====&lt;br /&gt;
&lt;br /&gt;
In the event any department staff comes across an unknown material these steps &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Try and determine the danger the item presents.&lt;br /&gt;
# Try and determine the origin of the item.&lt;br /&gt;
# Approach and safely contain the item if it presents no immediate loss of life potential. &#039;&#039;&#039;In the case it does present an immediate danger contact ColComm to determine the correct course of action.&#039;&#039;&#039;&lt;br /&gt;
# Transport the item to the Outpost for safe containment until further orders from ColComm are given.&lt;br /&gt;
&lt;br /&gt;
=== Demotions &amp;amp; Demerits ===&lt;br /&gt;
&lt;br /&gt;
The Demerit Process will be tuned in such a way that Supervisors can actively monitor the success of their employees. Demerits in this instance will be given out due to a couple of actions: Disorderly Conduct, Failure to Comply (with a direct order) and gross negligence are just a few examples. Currently, Demerits will be given out at will by the direct supervisor of the involved &#039;&#039;&#039;AND DOCUMENTED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Demotions will be based upon the demerit system, and are to be utilized by the Commissioner only. Whenever an officer receives a demerit it is to be documented properly by their direct supervisor and turned over to the Commissioner for them to review. Sergeants and above receiving demerits will be held to a much harsher demotion system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At this time the standard will be as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Officers and Cadets&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will coincide with a warning from their direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will warrant a sit down with the Commissioner and direct supervisor.&lt;br /&gt;
* &#039;&#039;&#039;3 demerits&#039;&#039;&#039; will conclude the process with a demotion and/or removal from the department decided upon by the Commissioner.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;Sergeants and Lieutenants&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 demerit&#039;&#039;&#039; will warrant an immediate discussion directly with the Commissioner.&lt;br /&gt;
* &#039;&#039;&#039;2 demerits&#039;&#039;&#039; will begin the demotion and/or removal from the department process.&lt;br /&gt;
&lt;br /&gt;
=== Bonuses ===&lt;br /&gt;
&lt;br /&gt;
The SLE Department typically sees a rather large budget by End of Shift. Command Staff are advised, when able, to utilize these funds to reward well-performing Officers. Do not drain the budget completely unless the shift is coming to a close.&lt;br /&gt;
&lt;br /&gt;
== Legal Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Due Diligence ===&lt;br /&gt;
&lt;br /&gt;
Due diligence in law enforcement refers to the thorough and meticulous investigation and verification of facts, evidence, and information related to a particular case or situation. This process is crucial in ensuring that department and officials act with integrity, transparency, and accountability.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion VS Probable Cause ===&lt;br /&gt;
&lt;br /&gt;
RS, or reasonable suspicion, is what an officer needs to perform an “investigatory” stop. Reasonable suspicion is the legal standard that the department must meet in order to briefly detain a person and search him/her for contraband. This standard is not as high as for probable cause. &#039;&#039;&#039;The officer must have reasonable suspicion that a person has committed a crime, is currently in the process of committing a crime, or plans to commit a crime.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PC, or probable cause, is when the police must have sufficient knowledge of facts or evidence that would lead a reasonable person to believe that a crime has been, is, or will be committed and that the person being investigated committed the offense. Arrests made with or without a warrant must be based on probable cause. &#039;&#039;&#039;People are protected from unreasonable searches or seizures or the issuance of a search warrant without probable cause.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Search, Seizures, and Warrants ===&lt;br /&gt;
&lt;br /&gt;
When an individual or group has been detained pending criminal investigation and you have a warrant or valid probable cause you are authorized by Space Law to search them. This applies solely to the individual, unless you have separate probable cause to believe a vehicle or other structure than can contain evidence of the crime is involved you &#039;&#039;&#039;&#039;&#039;CANNOT GO SEARCHING RANDOM SHIPS OR CONTAINERS&#039;&#039;&#039;&#039;&#039;. All matters of bureaucracy must be followed in accordance with Space Law in order to proceed with criminal charges and if it calls for it a Trial.&lt;br /&gt;
&lt;br /&gt;
Reasonable Suspicion is grounds to detain, Probable Cause it grounds to arrest. If during an investigation in which you have someone detained but cannot establish probable cause at the scene but new evidence or information comes to light after the fact establishing it then a warrant can be issued.&lt;br /&gt;
&lt;br /&gt;
When it&#039;s determined a crime has been committed and a search is completed if any possible evidence is found it may be seized at the arresting Officer&#039;s discretion. Anything and everything can be used in a court of law to provide reasonable basis to the arrest. When a seizure is being done these are the steps the &#039;&#039;&#039;MUST&#039;&#039;&#039; be followed:&lt;br /&gt;
&lt;br /&gt;
# Advise the individual under arrest the &amp;quot;X&amp;quot; items are being seized as evidence.&lt;br /&gt;
# Contain the items in a secure location as to ensure they will not be tampered with.&lt;br /&gt;
# Once returned to a secure area where the prisoner will be secured, contain the evidence inside of an evidence locker and try and document it for court purposes.&lt;br /&gt;
&lt;br /&gt;
=== Detaining vs Arresting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detain&#039;&#039;&#039; - To be detained means that a law enforcement officer suspects that someone has been or may be engaged in criminal conduct. For an officer to detain someone, they must have reasonable suspicion. That means that they have a justifiable basis for stopping the individual. The reasonable suspicion standard is lower than the probable cause standard for an arrest, which we’ll discuss later. &#039;&#039;&#039;A detention is temporary. It should last only long enough for the officer to determine what to do next.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrest&#039;&#039;&#039; - To be arrested means that an officer had cause to take a person into custody. The individual is reasonably believed to have been involved in criminal conduct. An officer must have probable cause to believe that a person has committed or was about to commit a crime. Probable cause is a higher standard than reasonable suspicion, which is needed for a detention. It means that the officer has concrete and objective facts they can point to to justify the arrest.&lt;br /&gt;
&lt;br /&gt;
==== Detaining a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, when actively stopping someone based on reasonable suspicions they are to be informed that there is reasonable belief they are committing or going to commit a crime and that they are being detained pending investigation. The detention process defined should be:&lt;br /&gt;
&lt;br /&gt;
# Come into contact with the individual(s)&lt;br /&gt;
# Inform them you have reasonable suspicion to believe they are committing or going to commit &amp;quot;X&amp;quot; crime.&lt;br /&gt;
# Advise them they are being detained pending investigation.&lt;br /&gt;
# Detain them using your issued Handcuffs, zip-ties, or any other means of restricting movement temporarily.&lt;br /&gt;
&lt;br /&gt;
==== Arresting a Suspect ====&lt;br /&gt;
&lt;br /&gt;
Utilizing the above definition, after the investigation has been thoroughly done and complete if the officer has probable cause established leading them to believe the detainee has committed the crime they will then be placed under arrest. The arrest process is as follows:&lt;br /&gt;
&lt;br /&gt;
# Inform the Suspect(s) they are under arrest &#039;&#039;&#039;AND WHAT FOR&#039;&#039;&#039;.&lt;br /&gt;
# Take down the Suspect(s) if they resist and ensure they are securely restrained.&lt;br /&gt;
# Move the Suspect(s) to the Brig and ensure they are treated fairly.&lt;br /&gt;
# Assign them their brig time, unless awaiting a trial and if this is the case ensure they are privy to legal council.&lt;br /&gt;
&lt;br /&gt;
A note on brigging: If the estimated timer of the suspect&#039;s brig sentence would not exceed fifteen minutes, it is acceptable to hold them in the nearest secure holding cell (shipboard, POI) for the length of their sentence. Contact your superior officer or an available Lieutenant for advice on sentencing.&lt;br /&gt;
&lt;br /&gt;
If there is no available secure holding cell, or you are unable to properly sentence, remand the suspect to the SLE Outpost normally.&lt;br /&gt;
&lt;br /&gt;
=== GenPop and Brigging ===&lt;br /&gt;
&lt;br /&gt;
The SLE utilizes the General Population or GenPop methodology of brigging convicted criminals. This is a one-way in one-way out communal style of a criminal brig, where all convicts are held together in a single communal area. The area is separated from the rest of the station by turnstiles, and holds everything an inmate needs to sustain themselves for the length of their stay, should say, easily-accessed food not be available. &lt;br /&gt;
&lt;br /&gt;
The procedure for GenPop brigging is as follows:&lt;br /&gt;
* Take the inmate to the Inmate Locker Room, place all of their possessions in a locker.&lt;br /&gt;
* Set their locker to their sentenced Brig Timer, which will lock the locker and produce an ID. This locker can be unlocked with the ID when the time is up.&lt;br /&gt;
* Direct the inmate into the GenPop area through the available and marked turnstile.&lt;br /&gt;
* Attend the prisoner&#039;s needs. If they make a reasonable request, try to fill it.&lt;br /&gt;
* When the prisoner&#039;s time is up, they may exit the GenPop area, retrieve their belongings from the locker room, and let the prisoner exit the SLE Outpost into the lobby. If their ship was impounded, direct them to the Staff Dock/ Impound Lot docking arm to guide them to it.&lt;br /&gt;
&lt;br /&gt;
As a final note: If it becomes infeasible to hold a prisoner due to repeated breakout attempts or attacks on guards/ officers, they may be lethally subdued and placed in preservative stasis for processing by the Colonial Command justice system at a later time.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Citations ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[color=#33578a][bold]Aurora[/bold] [bold]Sector Law Enforcement[/bold][/color]&lt;br /&gt;
[color=#33578a]‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾[/color]&lt;br /&gt;
[head=2]Citation[/head]&lt;br /&gt;
&lt;br /&gt;
[head=3]Criminal Citation Information[/head]&lt;br /&gt;
[bold]Subject (Person/Vessel IFF):[/bold]&lt;br /&gt;
[bold]Criminal Offenses:[/bold]&lt;br /&gt;
[bold]Total Fines:[/bold]&lt;br /&gt;
[bold]Shift Time Issued:[/bold]&lt;br /&gt;
&lt;br /&gt;
[head=3]Requestor Information[/head]&lt;br /&gt;
[bold]Case #:[/bold]&lt;br /&gt;
[bold]Issued Time:[/bold]&lt;br /&gt;
[bold]Issuing Officer:[/bold]&lt;br /&gt;
[bold]Officer Rank:[/bold]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]Criminal Citations may only be issued for crimes with Misdemeanor severity. They cannot be issued for Felonies.[/color]&lt;br /&gt;
&lt;br /&gt;
[color=#AAAAAA]This Citation is only valid when issued by an agent of the SLE and signed by said Officer.[/color]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
paperwork for citations, including issued fine amount - issued on misdemeanor crimes&lt;br /&gt;
&lt;br /&gt;
=== Capital Punishment ===&lt;br /&gt;
&lt;br /&gt;
It is inevitable that when maintaining peace and order across the Aurora Sector you will have to execute a prisoner due to their capital crimes, as well as the risk of them committing more capital crimes. Keep in mind this punishment is the most severe sentence the SLE is permitted to enforce, so consult [[Space Law]]&#039;s “Capital Punishments” clause for proper guidance towards alternative capital punishments if you believe your situation does not merit death.&lt;br /&gt;
&lt;br /&gt;
To warrant the consideration of lawful termination the prisoner in question must be charged with capital crimes.&lt;br /&gt;
&lt;br /&gt;
All accusations of capital crimes are to be given the chance to be brought to criminal court. You are obligated to ensure the prisoner is aware of their right to trial for their alleged crimes.&lt;br /&gt;
&lt;br /&gt;
Upon the prisoner denying their right to trial, or upon the court sustaining the charge of capital crime, you may consider the accused guilty and continue with the steps towards their termination.&lt;br /&gt;
&lt;br /&gt;
Prisoners have the right to request a method of termination within the realms of reasonability and accessibility. The methods they can chose from are the following: spacing, electrocution, firing squad, or lethal injection. You &#039;&#039;&#039;ARE NOT&#039;&#039;&#039; to execute a prisoner with any other method outside of these official means.&lt;br /&gt;
&lt;br /&gt;
Once guilt is a certainty, the right to trial has been explored and exhausted, and a method of termination decided, the officer may commence the lawful termination of the prisoner’s life.&lt;br /&gt;
&lt;br /&gt;
Once a prisoner has been terminated, regardless of trial or not, a communication console announcement must be made detailing who was terminated and why they were terminated.&lt;br /&gt;
&lt;br /&gt;
The corpse of the prisoner &#039;&#039;if salvageable&#039;&#039; is to be treated with dignity and respect. They are to be taken to a morgue, incinerator, or biomass reclaiming machine. They are not to be resuscitated, revived, or cloned by the Aurora Sector&#039;s technology. Anyone who attempts to or succeeds to revive or clone the prisoner can be charged with insubordination, or obstruction of justice if the capital crime was sustained by a court.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is revived or cloned, they are to be arrested and held for the same charges that they were found guilty of.&lt;br /&gt;
&lt;br /&gt;
If the prisoner’s reappearance in the Aurora Sector is the result of the prisoner exiting cryogenic sleep transportation, a Colonial Command Agent is to be contacted (AHelp) and informed that a clone of the previously executed prisoner has returned, no doubt due to a system error.&lt;br /&gt;
&lt;br /&gt;
If a Colonial Command Agent cannot render aid or guidance, you are to put the prisoner into Extended Confinement for the duration of the shift, for their capital crimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=144</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=144"/>
		<updated>2026-04-14T20:38:49Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Identify Friend or Foe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the New Frontier sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identification during the course of an investigation. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being an employee of Nanotrasen.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to Frontier.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=143</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Space_Law&amp;diff=143"/>
		<updated>2026-04-14T20:38:08Z</updated>

		<summary type="html">&lt;p&gt;Vandannanb23: /* Identify Friend or Foe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jurisdiction ==&lt;br /&gt;
Within the Aurora Sector, all vessels inside colony-controlled space or registered under the Aurora Sector Colonial Authority operate under abbreviated Space Law. All crew, passengers, and visitors aboard a Auroran-sanctioned vessel, within Auroran space or in the employ of the colonial government are beholden to this law and expected to follow it. Common sense knowledge should be sufficient to not break the law, the details are of particular importance to Sector Law Enforcement and Station Administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;blockquote&amp;gt;You might also want to read [[Standard Operating Procedures]]&amp;lt;/blockquote&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Basic Rights ==&lt;br /&gt;
&lt;br /&gt;
When considering legal status for the purposes of interpreting law, a &#039;citizen&#039; or &#039;immigrant&#039; is a person who starts their shift with a registered identification badge representing legal registration of their presence in-sector with the Colonial Authority. All persons categorized as a registered citizen or immigrant are subject to both the restrictions and protections of Space Law as defined by the Colonial Authority.&lt;br /&gt;
&lt;br /&gt;
Granted by Space Law to all citizens and immigrants to the Aurora Sector are the following basic rights:&lt;br /&gt;
&lt;br /&gt;
* The Aurora Colonial Authority shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the employees peaceably to assemble, and to petition the Colonial Authority for a redress of grievances.&lt;br /&gt;
* The right of the employees to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized.&lt;br /&gt;
* Excessive bail shall not be required, nor excessive fines imposed, nor cruel and unusual punishments inflicted.&lt;br /&gt;
* In suits at common law, where the value in controversy shall exceed 50,000 Spesos, the right of trial by jury shall be preserved.&lt;br /&gt;
* In all capital crime prosecutions, the accused shall enjoy the right to a speedy and public trial by an arbitration except wherein the accused obstructs the pursuit of justice.&lt;br /&gt;
&lt;br /&gt;
== Government Entities ==&lt;br /&gt;
Listed here for their relevance to legal matters.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Bodies ===&lt;br /&gt;
Groups directly-beholden to the Colony itself and no one else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Authority &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The government of the colony Aurora, and its surrounding sector of space. Abbreviated commonly to ColAuth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The space operations arm of the Colonial Government, a combined military and civilian organization. Abbreviated commonly to ColComm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Colonial Armed Forces &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The multi-faceted military of the colony Aurora, comprised of various purpose-driven branches. These branches include but are not limited to: The Colonial Marine Corps (CMC), Colonial Naval Fleet (CNF), and Colonial Special Operations Command (ColSOC).&lt;br /&gt;
&lt;br /&gt;
=== Sector Bodies===&lt;br /&gt;
These groups report directly to Colonial Command and act on the colony&#039;s behalf in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Command &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The combined command staff of all sub-departments, including the Station Representative, the Station Traffic Controller, the Director of Care, the Power Plant Manager, the Mercenary Contracting Officer, and the Commissioner of the SLE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Law Enforcement &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The police force of the Aurora Sector, abbreviated &#039;SLE&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Outpost Staff &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyone working directly for the Station Representative, from janitors to mail persons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sector Medical Team &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doctors, Medics, and Chemists within the Director of Care&#039;s direct employ.&lt;br /&gt;
&lt;br /&gt;
== Commissioner&#039;s Authority ==&lt;br /&gt;
The Commissioner of the Aurora Sector is the premier authority for Space Law across the entire sector (excluding the colony itself and government or military vessels), and answers directly to Colonial Command. The Commissioner is the leader of the Sector Law Enforcement, and is accountable for hiring, firing, demoting or promoting members of the SLE as well as handling their pay.&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, are able to post criminal bounties which may be pursued by any registered bounty hunters or vigilantes within the sector. Bounties must be posted with the crime they had committed, who the affected parties are, and a reasonable bounty fund which is reasonable to pay by station funding. Fines collected may be used to pay for the bounty, but assets seized may not.&lt;br /&gt;
&lt;br /&gt;
=== Pardons ===&lt;br /&gt;
The Commissioner, and in their absence any Station Representative, may pardon employees accused or sentenced for crimes if deemed in the best interest of the sector. Only misdemeanor and felony crimes may be pardoned. Colonial Command must be contacted to receive permission to pardon a capital crime. The Commissioner may be held legally responsible for criminal actions committed by those who they pardon. Pardons must be announced via the communications console whenever they are performed.&lt;br /&gt;
&lt;br /&gt;
== Captain&#039;s Authority ==&lt;br /&gt;
The Captain of an Auroran-registered vessel is the premier authority for Space Law aboard their vessel in the absence of the SLE, although they are held accountable for their actions by their crew and by the SLE. Afforded to them are both the right to execute members of the crew, within just circumstances, as well as the ability to hire, fire, demote, or promote crew members at will.&lt;br /&gt;
&lt;br /&gt;
=== Execution Privileges ===&lt;br /&gt;
The Captain of a Auroran-registered vessel may perform executions without the need for a trial under certain circumstances. This means they have the authority to &#039;&#039;personally&#039;&#039; execute any member of their crew unless they&#039;re already in the custody of the SLE. These circumstances would be threats to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Authority:&#039;&#039;&#039; Attempting or threatening to undermine the Captain&#039;s command, with the capabilities to do so, via illegal means.&lt;br /&gt;
* &#039;&#039;&#039;Command:&#039;&#039;&#039; Attempting or threatening to cause bodily harm to the Captain or a member of command while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
* &#039;&#039;&#039;Vessel:&#039;&#039;&#039; Attempting or threatening to cause physical damage to the vessel while in the Captain&#039;s presence, and has the capability to do so.&lt;br /&gt;
&lt;br /&gt;
When an execution is carried out, the Sector Law Enforcement must be notified of the death via fax, detailing the reason for execution, the time of execution, and all witnesses present for the execution. This must be done in a timely manner, else such death will be declared as murder.&lt;br /&gt;
&lt;br /&gt;
=== Mutiny ===&lt;br /&gt;
If the Captain is found, by a member or members of their crew, to be in violation of Space Law then they may start a lawful mutiny. A mutiny is defined as a coordinated effort to lawfully depose the Captain of a Auroran-registered vessel for committing unlawful acts. In the event of a mutiny, loyalists are tasked with subduing the mutineers with non-lethal force, and should not resort to lethal measures even if ordered to by the Captain, except in acts of self-preservation. The SLE must be called to take custody of the Captain.&lt;br /&gt;
&lt;br /&gt;
* If the Mutiny is unsuccessful, only the crewmembers who led the mutiny may receive an execution sentencing while all mutineers may be demoted and/or placed in Extended Confinement.&lt;br /&gt;
* If the Mutiny is successful, the crewmembers who led the mutiny may select the new Captain. The new Captain would ultimately decide the fate of the old Captain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; When a mutiny begins, the crewmembers starting the mutiny must send a message to admins to notify the admin staff of what is about to occur, although prior authorization is not required. If the mutiny is called into action without a good roleplay reason, participants may risk being banned. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Legal Ethics ==&lt;br /&gt;
A lawyer has a paramount duty to the court. Any statement made by a lawyer cannot knowingly be false, or induce the court into error. If a lawyer becomes aware that a statement made earlier is no longer true, or was never true, then they must inform the court as soon as practicable.&lt;br /&gt;
&lt;br /&gt;
A lawyer has a duty to their client. They must act on the instructions of their client, zealously advocate for their client and they must maintain the confidentiality of anything their client has said, provided that the client hasn&#039;t expressly waived that confidentiality. Evidence that is a result of a breach of confidentiality cannot be used in court to convict a person or charge them with an offense. The duty of confidentiality persists even after the lawyer no longer represents the client.&lt;br /&gt;
&lt;br /&gt;
If there is a conflict between a lawyer&#039;s duty to the court and to their client, then the lawyer must withdraw from the matter and stop representing that client. An example of this is if a client admits to a crime to the lawyer and then insists on instructing the lawyer to tell the court that the client is innocent. This is because the lawyer would be telling the court that the client did not do the crime when they know that is a false statement. A plea of not guilty does not attract this problem, since a not guilty plea is a statement that guilt cannot be proven beyond reasonable doubt.&lt;br /&gt;
&lt;br /&gt;
== Prosecution ==&lt;br /&gt;
=== Legal Status ===&lt;br /&gt;
==== Sector Law Enforcement ====&lt;br /&gt;
The Sector Law Enforcement (SLE) is the primary policing organization active within the New Frontier sector.  &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to detain an individual under suspicion of criminal acts. A person that is reasonably suspected of having committed a crime may be &#039;&#039;detained&#039;&#039;. In detainment, the crewman is held on-site or moved to a safer location, may be restrained at officer’s discretion and will remain as such for the time necessary for Security to determine the circumstances of the incident and whether to effect an arrest or not. A detainee may be either released or arrested. &lt;br /&gt;
&lt;br /&gt;
The SLE hold the capability to arrest an individual for criminal acts. An arrest will occur when a detainee is being charged with criminal acts. The charges have to be pressed by any member of the SLE, Security, or citizenry of the sector. Additionally, the Commissioner, or lacking one, the Station Representative, may issue an arrest warrant with probable cause, taking &#039;&#039;full responsibility&#039;&#039; for the warrant being lawful. When arrested, the perpetrator is taken to a secure vessel for interrogation and processing. &lt;br /&gt;
&lt;br /&gt;
The SLE holds a class 2 weaponry license and may be authorized to use lethal force to the extent necessary to render opponents combat-ineffective while at a severe tactical disadvantage or under threat to the sector as a whole. The SLE holds the authority to police the space within the Aurora sector and are authorized to engage and subdue any threats against the stations, crews, the sector, or the colony Aurora itself.&lt;br /&gt;
&lt;br /&gt;
Members of the SLE, if given a felony level charge or above, or are found to be acting in a manner unbecoming of an officer of the law, must be removed from service and demoted to a normal citizen of the Aurora Sector.&lt;br /&gt;
&lt;br /&gt;
==== Synthetics ====&lt;br /&gt;
All synthetic entities, including, but not limited to, robots, cyborgs and drones, issued or constructed by the Aurora Sector are considered property of the Colonial Authority, regardless of their origin or cognitive status. Synthetics created and fabricated on a vessel operated by any Aurora Sector citizens or immigrants will be considered property of the person(s) that created them and they will keep all rights, ownership and responsibility of said synthetic. Damage or destruction of a synthetic will be treated as damage of personal and/or government property and it must be prosecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
The owner of the synthetic unit must maintain, repair and regulate the systems of the synthetics they currently own and they will be liable for any and all damages an improperly maintained unit causes to a person or property. In the case of an unit being lost this must be returned to its lawful owner and if no owner is found then the unit must be sent to a station representative and be reprogrammed.&lt;br /&gt;
&lt;br /&gt;
==== Companions ====&lt;br /&gt;
All service animals, familiars, and pets, issued or sold by the Colonial Authority, created by Aurora Sector citizens or are included on board a Auroran-registered vessel are considered property of the citizen who purchased or created them, regardless of their origin or cognitive status. To damage or destroy any companions is treated as damage of personal property and persecuted accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: An exception to this exists in the companions known as &#039;Cappy&#039; and &#039;Laika&#039;. Given their &#039;&#039;inherently-higher cognitive&#039;&#039; qualities, these animals are to be given the full rights of person-hood, and considered legally sophonts.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Contraband ====&lt;br /&gt;
All explosives, including but not limited to chemical, biological, electromagnetic, or thermonuclear, when onboard or docked to an SLE vessel or The Outpost, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are being held for transfer to secured storage, or in use by security or police personnel for their authorized purpose. &lt;br /&gt;
&lt;br /&gt;
All narcotics, including but not limited to space drugs, desoxyephedrine, stimulants, or any narcotics to the same or similar effect, are illegal for possession by Aurora Sector citizens or immigrants except in cases where they are produced by a licensed chemist, approved by Station Administration, and provided to a patient with a prescription or in the chemist&#039;s secure storage. Only the prescription owner or chemist may possess said narcotics.&lt;br /&gt;
&lt;br /&gt;
===== Classification of Contraband =====&lt;br /&gt;
&#039;&#039;&#039;Class 1&#039;&#039;&#039; Contraband contains all lethal, less than lethal and non-lethal weapons not otherwise covered by higher classifications. Class 1 Contraband includes but is not limited to gunpowder weapons, cold weapons, laser weapons and magic.&lt;br /&gt;
&lt;br /&gt;
Citizens or immigrants retain a right to purchase, acquire and use Class 1 Contraband for lawful purposes. Any item used to commit a felony or capital crime is classified as Class 1 Contraband. If class 1 contraband is used for a felony or capital offense, the impugned contraband is to be permanently seized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2&#039;&#039;&#039; Contraband contains all explosive devices not otherwise covered by higher classifications; objects which can be used to non-destructively or non-invasively gain unauthorized access to Aurora Sector secured areas; &#039;&#039;&#039;exclusively&#039;&#039;&#039; restricted and/or authorized use weapons or equipment, uniforms and EMPs; and, security vessels.&lt;br /&gt;
&lt;br /&gt;
Class 2 contraband may only be used by command and security personnel, an authorized license-holder, or persons with written authorization from the SLE Commissioner. Possession of Class 2 Contraband is otherwise an offense governed by the misdemeanor or felony possession laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 2 Unregistered&#039;&#039;&#039; Contraband contains: any object, device, or weapon that would normally be considered either Class 1 or Class 2 contraband, but has not been officially registered with the Colonial Authority. IE, lacking licensing or serial numbers.&lt;br /&gt;
&lt;br /&gt;
Class 2-U Contraband may be registered with the SLE via Contraband Exchange procedures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class 3&#039;&#039;&#039; Contraband contains the following items, not limited to the provided examples: &lt;br /&gt;
&lt;br /&gt;
All explosives of the following:&lt;br /&gt;
&lt;br /&gt;
* covert (mine, hot potato, explosive pen);&lt;br /&gt;
* timed or activation triggered (C4);&lt;br /&gt;
* highly destructive (nuclear bomb &amp;amp; syndicate bomb). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the sake of comprehension it&#039;s assumed if an item is was clearly produced to inflict mass casualties with indiscriminate capabilities, designed to subvert the law or security measures, or is clearly military hardware produced for explicitly military purposes, these items would be considered Class 3 Contraband.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The following is a set of examples and does not exist as a completed list:&lt;br /&gt;
&lt;br /&gt;
* Anti-armor munitions and weapons designed to utilize them (Hristov Anti-Materiel Rifle).&lt;br /&gt;
* Anti-personnel weapons with large-capacity magazines (L-6 LMG).&lt;br /&gt;
* Weapons designed to launch or propel explosives at high velocities (rocket launchers, grenade launchers, missile launchers).&lt;br /&gt;
* Heavily plated armor/ hardsuits (Syndicate Juggernaut Suit).&lt;br /&gt;
* Any hardware with a military registration (CAF Hardsuits, weapons, uniforms, or miscellaneous gear).&lt;br /&gt;
* Un-prescribed narcotics (meth, stimulants, etc.).&lt;br /&gt;
&lt;br /&gt;
No person or vessel is to make use of Class 3 Contraband at any time. Permitted citizens or immigrants may possess Class 3 Contraband for the express purpose of transportation to the SLE Outpost for exchange or disposal of said items by the Sector Law Enforcement. Possession of Class 3 Contraband is an offense governed by the misdemeanor or felony possession laws. For the purposes of removing a holoparasite, security may kill those in possession of holoparasite contraband by temporary execution, immediately thereafter taking all steps to clone them.&lt;br /&gt;
&lt;br /&gt;
=== Warrants, Stops, Searches and Seizures ===&lt;br /&gt;
&lt;br /&gt;
==== Searches ====&lt;br /&gt;
A stop-search is the investigation of the objects on a citizen or immigrant&#039;s person i.e., backpack, hands, coat, belt and pockets. A stop-search may only be made if the officer attempting said search has Reasonable Suspicion, Probable Cause, or a Search Warrant. If any contraband is found during a search the officer may choose to further the search into an arrest or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person. &lt;br /&gt;
&lt;br /&gt;
To search a citizen or immigrant&#039;s vessel, an officer &#039;&#039;must&#039;&#039; have probable cause or an official search warrant. &lt;br /&gt;
&lt;br /&gt;
See further clarification under &#039;&#039;Reasonable Basis&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The right of the citizens or immigrants to be secure in their persons, vessels, papers, and effects against unreasonable searches and seizures shall not be violated, and no warrants shall issue but upon probable cause, supported by oath or affirmation, and particularly describing the place to be searched and the persons or things to be seized. Potential grievances and suspicions of unlawful proceedings and maltreatment are to be directed up the Chain of Command and resolved judicially, enlisting legal counsel, if available.&lt;br /&gt;
&lt;br /&gt;
==== Warrants ====&lt;br /&gt;
A warrant is a signed document stating police or authorized security personnel may search a specific person or place, and must contain things to be seized. A warrant regarding citizens or immigrants requested by an officer of the law may be approved by the Station Representative, Commissioner, or the Captain of the person being searched. A Captain may give permission for police or security personnel to search their ship, but must sign a warrant if they wish to authorize police or security personnel to search their crewmembers. An authorized person may only sign a warrant if they are satisfied, on the information put before them, that there is a reasonable basis that the execution of the warrant would assist in the investigation of a crime. The authorized person signing the warrant takes full responsibility that the warrant is lawful, and may be subject to demotion or a pecuniary penalty if the power is abused. The process of physically writing a warrant may be disregarded if the appropriate command member accompanies the officers throughout their search.&lt;br /&gt;
&lt;br /&gt;
==== Reasonable Basis ====&lt;br /&gt;
Police or security personnel have the power to stop and search citizens and immigrants without a warrant if they suspect, on reasonable grounds, that the person is carrying stolen items, class 2 or class 3 contraband, or any item recently used in the commission of a crime. The standard for this is Reasonable Suspicion at-minimum. This power only extends to the search of vessels if the security personnel suspect, on a reasonable basis, that a crime is &#039;&#039;actively&#039;&#039; being committed aboard a vessel, otherwise a warrant or alert level is required. The standard for this is Probable Cause at-minimum. (Example: a known pirate ship cannot be stopped on the mere suspicion of carrying goods recently relieved of their prior owners.)&lt;br /&gt;
&lt;br /&gt;
To see further clarification on Reasonable Suspicion and Probable Cause, refer to [[Standard Operating Procedures]] under the appropriate sub-heading.&lt;br /&gt;
&lt;br /&gt;
=== Plain Sight Exemption ===&lt;br /&gt;
If contraband, stolen property, or evidence of a crime is in plain sight of an officer who is lawfully present in the location from which they observe it, no warrant or further probable cause is required to seize the item. &amp;quot;Plain sight&amp;quot; includes visual detection through transparent or open containers, viewports, as well as sensory readings from authorized scanning equipment already in lawful use for another purpose. This exemption does not permit searching beyond what is already in unobstructed view, but the observation itself may establish probable cause for a more extensive search.&lt;br /&gt;
&lt;br /&gt;
=== Exigent Circumstances ===&lt;br /&gt;
Officers may forcibly enter a space without probable cause, nor warrant under any circumstance in which a reasonable person would believe that entry was necessary to accomplish any of the following goals:&lt;br /&gt;
&lt;br /&gt;
* Prevent the imminent destruction, concealment, or loss of evidence;&lt;br /&gt;
* Protect individuals from imminent harm or death;&lt;br /&gt;
* Pursue a fleeing suspect in active flight from lawful detention for a serious crime;&lt;br /&gt;
* Prevent a significant threat to the safety or security of a vessel, station, or surrounding space.&lt;br /&gt;
&lt;br /&gt;
Exigent searches must be limited in scope to addressing the emergency at hand, and the officer must file a full incident report as soon as possible. Abuse of this exemption is subject to the same disciplinary penalties as the issuance of an unlawful warrant.&lt;br /&gt;
&lt;br /&gt;
=== Maritime Legal Status ===&lt;br /&gt;
&lt;br /&gt;
==== Foreign Vessels ====&lt;br /&gt;
&#039;&#039;None of the below provisions, or any other provisions of Space Law, apply to vessels under the flag of an [[Antagonist|organisation]] at war with the Aurora Sector Colonial Authority, parties that have attacked a Auroran facility, or vessels engaged in blatant criminal activity of a capital degree.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auroran citizens, immigrants, and government personnel are encouraged to allow non-hostile visitors permission to dock or otherwise come aboard during normal operating conditions. They may be searched upon arrival and escorted at the discretion of the SLE. The visitor may request asylum, which is at a Station Representative&#039;s discretion to decide, and they will be given as much or as little access throughout the hosting station or vessel as a Station Representative deems fit, except in the cases of a privately-owned vessel. In the case of a privately-owned vessel, the ship&#039;s Captain may grant whatever access they deem fit, but are legally required to report the presence of the non-hostile visitor to the Station Representative or any available members of Sector Command.&lt;br /&gt;
&lt;br /&gt;
All visitors aboard a Auroran-registered vessel are subject to Space Law, and should a visitor break the law and flee aboard their own vessel, The SLE is authorized to board it in pursuit. Aurora Sector citizens and immigrants aboard a foreign vessel are subject to their laws and policy.&lt;br /&gt;
&lt;br /&gt;
If an individual commits a crime aboard an Auroran-operated or registered station and then flees to an unaffiliated party&#039;s vessel, the Captain of that vessel is authorized to grant or deny asylum. Foreign vessels&#039; sovereignty must be observed and any decisions of their command to deny or restrict entry are to be respected.&lt;br /&gt;
&lt;br /&gt;
==== Merchant Vessels ====&lt;br /&gt;
Merchant vessels are defined as those, regardless of origin, that are unarmed and operating in space for the intents and purposes of conducting lawful trade. An unarmed vessel should not be attacked without warning. It can be fired on only if it repeatedly fails to stop when ordered to do so or resists being boarded by an attacking vessel. The attacking vessel may only intend to search for contraband (such as weapons or military materiel, classified contraband, etc.) when stopping a merchant vessel. The ship may be allowed to leave, if not affiliated with enemies of the Aurora Sector Colonial Authority, after removal of any contraband. &lt;br /&gt;
&lt;br /&gt;
However, adequate steps must be taken to ensure the safety of the crew. In cases where a merchant vessel&#039;s crew is harmed in an act of boarding, efforts must be made to rescue, resuscitate, and/or clone them. This would usually mean taking the crew on board and transporting them to a safe port, or alternatively calling for the aid of any available medical personnel.&lt;br /&gt;
&lt;br /&gt;
A non-hostile vessel that surrenders in good faith cannot be structurally damaged, left inoperable, stripped of non-contraband assets, or otherwise harmed. The safety of non-hostile merchant vessels is guaranteed by the Aurora Sector Colonial Authority. If a vessel becomes hostile for any reason, it will become considered belligerent.&lt;br /&gt;
&lt;br /&gt;
==== Military Vessels ====&lt;br /&gt;
Vessels either marked with military insignia or bearing military-class equipment and/or hull-armor, are considered military vessels. If operated by the Colonial Armed Forces or any other entity serving the Colonial Authority, citizens and immigrants are to avoid these vessels. It is assumed that all CAF vessels have an inherent 500m No Fly Zone. Do not approach them or risk being fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
Unless operated by the Colonial Armed Forces, military vessels are to be treated with suspicion and avoided by citizens and immigrants. The Sector Command are compelled to request  them to leave the sector. If they fail to comply or otherwise engage in hostile actions, regardless of origin, they will become considered belligerent and their actions may constitute an act of war.&lt;br /&gt;
&lt;br /&gt;
==== Belligerent Vessels ====&lt;br /&gt;
A belligerent vessel, or one operating under the banner of an enemy of the Aurora Sector Colonial Authority, is not afforded the same protections foreign visitors or merchant vessels. These banners include but are not limited to, pirates, Syndicate Navy, Wizards Federation, or any imminently dangerous alien species, and these vessels would be classified as belligerent if moving through Aurora Sector space and/ or conducting hostile operations. &lt;br /&gt;
&lt;br /&gt;
Anything involving the unlawful assault of Aurora Sector citizens or immigrants, property, or registered vessels will result in a vessel being classified as belligerent, and the SLE are authorized to use full force to stop the vessel as-required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: While the Spinward Syndicate at large is on neutral terms with the Aurora Sector Colonial Authority, any vessels under the banner of the Naval Arm of the Spinward Syndicate operating in Auroran space are considered to be inherently hostile due to violating various border laws and military treaties. These vessels have forfeited their neutrality in the eyes of the law.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Identify Friend or Foe ====&lt;br /&gt;
&lt;br /&gt;
It is not illegal to fly a vessel without its IFF tag active, except within 200m of the central station. However, Sector Law Enforcement may ask vessels without their IFF active to flash their IFF tag for the sake of identifying a vessel. Failure to comply may result in prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Trial ===&lt;br /&gt;
[[Trial|Trial Procedure Outline]]&lt;br /&gt;
&lt;br /&gt;
In criminal prosecution, a trial cannot be requested when only Misdemeanor charges are being pressed. The defendant may request a trial when Felony charges are being pressed but are called to order &#039;&#039;&#039;at the discretion and ability&#039;&#039;&#039; of the potential Judge. If the defendant is accused of a Capital Crime, they are entitled to trial. Legal counsel &#039;&#039;is not required&#039;&#039; to stand trial, but members of Sector Command and the SLE are encouraged to assist the accused of seeking legal representation.&lt;br /&gt;
&lt;br /&gt;
The format of the trial is to be an &#039;&#039;&#039;Arbitration court hearing&#039;&#039;&#039;, presided by a Judge that is typically a Station Representative or Commissioner. Should no Aurora Sector Command Staff be available but a trial needs to be held, it is permissible to grant a temporary promotion to the position of &#039;&#039;&#039;Head of Courtroom&#039;&#039;&#039;, with the access and privileges equivalent to the Commissioner role, who shall preside over the trial and shall be granted this duty for the length of time necessary and purpose of holding the trial.&lt;br /&gt;
&lt;br /&gt;
In this hearing, the Judge directly examines the defendant and a representative of the prosecution best familiar with the case to present their case on why the defendant should be cleared or convicted of their charges. The trial is expected to last &#039;&#039;&#039;&#039;&#039;no longer than 30 minutes&#039;&#039;&#039;&#039;&#039;, with either party not being allowed longer than 10 minutes to present their case.&lt;br /&gt;
&lt;br /&gt;
Extensions may only be requested with reason and are granted at the discretion of the Judge. Conflicts of Interest may only be applied when the Judge can be proven beyond a reasonable doubt to obtain strictly &#039;&#039;personal&#039;&#039; gain from either verdict or when the Prosecutor may be proven such gain from a Not Guilty verdict.&lt;br /&gt;
&lt;br /&gt;
In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and judgement may be passed by the Judge without a hearing.&lt;br /&gt;
&lt;br /&gt;
Trials may also be held for civil disputes, requested by any citizen or immigrant against any other, preferably presided by the Station Representative or Commissioner. In cases where the civil dispute is in regards to a total value of 50,000 Spesos or greater a trial by jury must be utilized.&lt;br /&gt;
&lt;br /&gt;
=== Pressing Charges ===&lt;br /&gt;
A person may be charged with a crime if and when it can be argued beyond a reasonable doubt to have committed an act in the nature and fashion described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged. For illegal actions against the Aurora Sector abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count. For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to &#039;&#039;each&#039;&#039; victim being one count. &lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident &#039;&#039;and&#039;&#039; the same victim/item (if applicable). Then, only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
In sentencing a crime, it is recommended to defer to an available Lieutenant or Commissioner. However, any SLE Officer is authorized to pass a sentence. If &#039;&#039;none of either&#039;&#039; are available, any Station Representative may pass a sentence.&lt;br /&gt;
&lt;br /&gt;
The precise sentence is determined by the person passing the sentence and is at their discretion, though may be overruled by one higher up the Chain of Command. They are encouraged to use common sense in weighing the punishment against the severity of each charge separately as it is being applied, taking into account the broader circumstances of the crime and the modifiers further below.&lt;br /&gt;
&lt;br /&gt;
* In setting punishment, the charge with the highest minimum punishment is applied first (primary charge) by sentencing brig time anywhere from minimum to maximum of the primary charge, then every other charge sentenced applies at the minimum for each charge. (compounded charge).&lt;br /&gt;
* Punishments outside of brig time (mind break, mandatory counsel) cannot be applied partially, save for Demotion. If listed as Minimum, they must be applied, whether primary or compounded. If listed as Maximum, it is applied at discretion.&lt;br /&gt;
* If the total brig sentence would exceed 45 minutes, the SLE is &#039;&#039;fully authorized and recommended&#039;&#039; to upgrade the sentence to Extended Confinement, &#039;&#039;&#039;&#039;&#039;regardless of any punishment limits.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Once the sentence commences, it must be concluded at or before the agreed time. The convict may be held responsible for any crime they commit while serving their sentence.&lt;br /&gt;
&lt;br /&gt;
=== Sentence Modifiers ===&lt;br /&gt;
When applying charges, certain circumstances can apply, altering the severity of the punishment. In the event such circumstances would result in release or Extended Confinement, the sentencing should be deferred to the ranking member of the SLE if at all possible.&lt;br /&gt;
&lt;br /&gt;
==== Principals and Accessories to a Crime ====&lt;br /&gt;
All of the following persons may be charged for the commission of a crime. The degree of involvement is a sentencing consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Principal:&#039;&#039;&#039; Has committed a crime.&lt;br /&gt;
* &#039;&#039;&#039;Solicitation:&#039;&#039;&#039; Encouraging, bribing, requesting, or instructing someone to commit a crime, with the intent that the person being solicited commit the crime.&lt;br /&gt;
* &#039;&#039;&#039;Accessory:&#039;&#039;&#039; Assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed.&lt;br /&gt;
* &#039;&#039;&#039;Attempts:&#039;&#039;&#039; Attempting to commit a crime, with the intent to carry out that crime.&lt;br /&gt;
* &#039;&#039;&#039;Conspiracy:&#039;&#039;&#039; Planning to commit a crime, with the intent to eventually carry out that crime&lt;br /&gt;
&lt;br /&gt;
==== Self Defense ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed that the offending was necessary for the following:&lt;br /&gt;
&lt;br /&gt;
* To protect their life, or the life of others.&lt;br /&gt;
* To emancipate themselves, or another person, from unlawful imprisonment.&lt;br /&gt;
* To protect their property, or that of another person.&lt;br /&gt;
* To prevent criminal trespass onto their vessel.&lt;br /&gt;
&lt;br /&gt;
A person is not entitled to rely on self-defense of property when the criminal charge is murder. If an accused raises self-defense, the prosecution must disprove the elements of self-defense beyond reasonable doubt in order to convict the accused.&lt;br /&gt;
&lt;br /&gt;
If a person honestly believes their acts are necessary for self-defense but the belief is not reasonable in the circumstances as the accused knew them at the time, then it acts as a mitigating factor in sentencing or lowers a murder conviction to a manslaughter conviction.&lt;br /&gt;
&lt;br /&gt;
==== Necessity ====&lt;br /&gt;
A person is not guilty of an offense if they reasonably believed the offending was necessary in order to avert a greater and imminent peril. This peril must have affected the accused or someone in their charge, they must have honestly believed that their offending was necessary in order to avoid that peril and the offending must not be out of proportion to the peril avoided.&lt;br /&gt;
&lt;br /&gt;
==== Duress ====&lt;br /&gt;
A person is not guilty of an offense if they were coerced into the commission of the offense, fearing an immediate apprehension of death or serious injury from the person coercing them.&lt;br /&gt;
&lt;br /&gt;
==== Aggravating Factors ====&lt;br /&gt;
These factors may be used to increase brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Recidivism:&#039;&#039;&#039; To be arrested, charged and convicted for criminal behavior multiple times within one shift.&lt;br /&gt;
* &#039;&#039;&#039;Aggravation:&#039;&#039;&#039; To commit a crime with reckless abandon, clear signs of lack of regret or remorse or with particularly severe implications for the community.&lt;br /&gt;
&lt;br /&gt;
Recidivism may be punished by significantly increasing overall brig time. Aggravation warrants more severe punishment on every charge where it applies.&lt;br /&gt;
&lt;br /&gt;
==== Extenuating Factors ====&lt;br /&gt;
These factors may be used to reduce brig time, depending on the actions of the offender.&lt;br /&gt;
* &#039;&#039;&#039;Cooperation:&#039;&#039;&#039; Sharing actionable intelligence with the authorities, turning oneself in, confessing to crime. An early guilty plea entitles an offender to a mandatory 25% reduction to their sentence.&lt;br /&gt;
* &#039;&#039;&#039;Good Behavior:&#039;&#039;&#039; Peaceful compliance with the SLE, clear signs of remorse concerning committed crime, peaceful conduct in brig.&lt;br /&gt;
&lt;br /&gt;
==== Fines ====&lt;br /&gt;
The SLE is fully authorized to post fines for any damages caused to government, citizen, or immigrant owned property. Should a total sentence be 20 minutes or less, a Lieutenant or the Commissioner may authorize a fine to be posted instead with an exchange rate of 2,000 Spesos per 1 minute of sentence. Any sentence exceeding 20 minutes may not used to give a fine. If fines are paid in this manner, no jail time should be utilized. Fines and jail time cannot be split, the sentence must either be a fine or jail time.&lt;br /&gt;
&lt;br /&gt;
==== Seizure of Assets ====&lt;br /&gt;
The SLE may search and seize property, belongings, papers, objects, assets, and vessels for the purpose of making victims of a crime whole or to pay for an outstanding fine or used to pay bail bonds. The total value of assets seized, if exceeding the amount necessary to make a victim of a crime whole, must be returned to the original owner.&lt;br /&gt;
&lt;br /&gt;
==== Community Service ====&lt;br /&gt;
At the behest of a Lieutenant or the Commissioner, a prisoner may be granted community service as a replacement for brig time. This community service will be unpaid, overseen by a parole officer, and may only be granted for non-violent offenders.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Of Prisoners ===&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be offered counseling if available.&lt;br /&gt;
* Prisoners must be provided access to the common radio channel &#039;&#039;&#039;so long as it is not abused&#039;&#039;&#039;. Department encryption is not allowed for prisoners to have.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners may request legal counsel, if available.&lt;br /&gt;
* Prisoners should be granted freedom of movement unless there is an undue risk to life and limb. Similarly, any prisoners held in Extended Confinement should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
* Prisoners sentenced to execution via a trial may request the method of execution. These options are limited to spacing, electrocution, firing squad, or lethal injection.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement ====&lt;br /&gt;
Prisoners in Extended Confinement have certain rights but also more firm restrictions that must be upheld by law enforcement:&lt;br /&gt;
* Prisoners who repeatedly cause damage to their holding cell, to a degree that makes it unreasonable to hold prisoners and in an attempt to escape, may be executed without trial.&lt;br /&gt;
* Prisoners who repeatedly cause significant bodily harm to their fellow inmates may be executed without trial.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole or bail without prompt by a Lieutenant or the Commissioner.&lt;br /&gt;
* Prisoners are allowed visitors but only one individual can visit them every 20 minutes, a reason must be provided for the visit and the visitor must consent to a search of their belongings.&lt;br /&gt;
&lt;br /&gt;
== Criminal Charges ==&lt;br /&gt;
=== Punishments ===&lt;br /&gt;
==== Capital Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Execution:&#039;&#039;&#039; Termination of life. Whenever an execution is performed, regardless of trial or not, a communications console announcement must be made detailing who was executed and why they were executed.&lt;br /&gt;
* &#039;&#039;&#039;Exfiltration:&#039;&#039;&#039; Retrieval of a High-Value Target via a Colonial Command dispatched prisoner transport, or storage for later retrieval in Cryogenic holding.&lt;br /&gt;
* &#039;&#039;&#039;Decorporealization:&#039;&#039;&#039; Stripping of the convict’s mind off their own body into a more restrictive, less capable form.&lt;br /&gt;
&lt;br /&gt;
==== Normal Punishments ====&lt;br /&gt;
* &#039;&#039;&#039;Brigging:&#039;&#039;&#039; Confinement in the brig for a period of time.&lt;br /&gt;
* &#039;&#039;&#039;Extended Confinement:&#039;&#039;&#039; Confinement until the end of shift.&lt;br /&gt;
* &#039;&#039;&#039;Demotion:&#039;&#039;&#039; Revoking or downgrading an individual’s employment contract and revoking access accordingly.&lt;br /&gt;
* &#039;&#039;&#039;Fining:&#039;&#039;&#039; To be charged a monetary value, and paid through Spesos or assets seized.&lt;br /&gt;
* &#039;&#039;&#039;Community Service:&#039;&#039;&#039; To be forced to work, without pay, by completing assigned tasks at the requirement of Aurora Sector Command Staff.&lt;br /&gt;
* &#039;&#039;&#039;Catch &amp;amp; Release:&#039;&#039;&#039; To be taken into SLE Custody, processed, searched, but then released. This is not the same as dropping or clearing charges.&lt;br /&gt;
&lt;br /&gt;
=== Capital Crimes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
|To kill a sapient being with malicious intent and premeditation.&lt;br /&gt;
|&lt;br /&gt;
*Extended Confinement&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|The cold-blooded intent to kill is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
|To steal a vessel or items valued over 150,000 Spesos.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any vessel, regardless of price, is classified as Grand Theft when stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grand Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious destructive actions, seriously threatening vessels or stations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Bombing, arson, releasing viruses, deliberate spacing, releasing dangerous gasses or electrifying doors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrorism&#039;&#039;&#039;&lt;br /&gt;
|To engage in maliciously destructive actions which make uninhabitable or inoperable a vessel or its part with intent to cause fear in the sector.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent and consequences present and/or potential.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kidnapping&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully remove or confine an individual against their will.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the unlawful part.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abandonment&#039;&#039;&#039;&lt;br /&gt;
|To abandon an employee on salvage, asteroids, planets, stations, or foreign vessels with intent to leave them.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Focus on the intent to leave them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Espionage&#039;&#039;&#039;&lt;br /&gt;
|To be an unauthorized holder of classified information and/or technology, provide it to an unauthorized recipient, or to intentionally misrepresent oneself as being an employee of Nanotrasen.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Any proprietary advanced technology sought after by Nanotrasen’s competitors is classified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
|To act to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|Note the requirement of lack of legitimate cause.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
|To harass someone or attempt to force or coerce them into sexual relations.&lt;br /&gt;
|&lt;br /&gt;
*30m Brig&lt;br /&gt;
|&lt;br /&gt;
*Any Capital Punishment&lt;br /&gt;
|((If any kind of Sexual Harassment has occurred IC then it better have been negotiated OOC. If the crime has occurred, then some law enforcement may opt to &#039;&#039;&#039;not&#039;&#039;&#039; deal with it. I&#039;m not going to force officers of the law or courts to deal with vivid descriptions of SA for long periods. If your actions are found out, expect swift and harsh IC consequences.)) If charged, a quiet and minimalist trial will be held regarding any form of SA. If convicted, you will likely be given severe brig time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Felonies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unauthorized Decorporealization&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully strip a being’s mind from their own body.&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|&lt;br /&gt;
* Decorporealization&lt;br /&gt;
|Whether the act was authorized and in what way is up to Command. When a part of a criminal sentence, it is always authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
|To effect violence upon a person, resulting in their death.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|A death of a person that doesn’t qualify as murder and isn’t fully accidental will typically fall here.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robbery&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, with the use of force.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Should scale based on the amount of property stolen, or the amount of force used, often compounds with other crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
|To engage in malicious actions that hinder the integrity or function of a station or a vessel and/or the function of the crew.&lt;br /&gt;
|&lt;br /&gt;
* 6m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Note the word malicious and the lack of the word “destructive”.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Maiming&#039;&#039;&#039;&lt;br /&gt;
|To inflict physical injury with the intent to disfigure or impair function.&lt;br /&gt;
|&lt;br /&gt;
* 4m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Intent, including impassioned intent, is key.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
|To effect unsolicited or unlawful physical contact with a person or to thusly administer a substance upon them, directly or indirectly.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Battery can have a great variety of causes with a great variety of severity. Keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Felony Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband, which has been used to commit or perpetuate a felony or capital offence.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|This offence accompanies other serious offending.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Black Marketeering&#039;&#039;&#039;&lt;br /&gt;
|To sell or distribute restricted items or restricted/illicit substances.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|As with Possession, authorizations are determined by Sector Command.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
|To improperly don the identity of another individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes the simple act of imitating another person, up to the usage of espionage tools.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Desecration of a Corpse&#039;&#039;&#039;&lt;br /&gt;
|The improper mishandling of dead bodies&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 15m Brig&lt;br /&gt;
|This includes improper disposal, maiming, harvesting for nutrients/ biomass, or destruction of the body.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abuse of Authority&#039;&#039;&#039;&lt;br /&gt;
|To grossly oppress an individual as someone with authority over that individual.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|Tends to compound. Note that “grossly” implies the authority is being exercised in clear excess.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conduct Unbecoming&#039;&#039;&#039;&lt;br /&gt;
|To willfully abandon an obligation that is critical to the sector’s continued operation, or to disrepute Nanotrasen by grossly improper conduct.&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|&lt;br /&gt;
* 12m Brig&lt;br /&gt;
|The disreputable conduct mostly applies to Sector Command and SLE.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rioting&#039;&#039;&#039;&lt;br /&gt;
|To engage in a public disturbance which involves damage to property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Similar to Battery, the severity of this crime is highly varied.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resisting Arrest&#039;&#039;&#039;&lt;br /&gt;
|To intentionally and violently resist arrest or confinement.&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|&lt;br /&gt;
* 20m Brig&lt;br /&gt;
|Violent being the key word.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perjury&#039;&#039;&#039;&lt;br /&gt;
|Willfully and knowingly making a false statement about a material fact while under oath.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|This applies to contracts, court testimony, anything which requires an affirmation that all provided information is true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obstruction of Justice&#039;&#039;&#039;&lt;br /&gt;
|To willfully disobey a decree of the court or a warrant or prevent one from service.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Judgements, warrants of all kinds…&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misdemeanors ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Definition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Minimum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Maximum Punishment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
|To threaten to use physical force, or make offensive contact, against someone while also having the capability and/or intent to carry out that threat.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|Note there’s two conditions to this charge and both have to be true.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contempt of Court&#039;&#039;&#039;&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
* &#039;&#039;Execution&#039;&#039;&lt;br /&gt;
|Execution only applies if the perpetrator is the one on trial.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
|To take property without consent, without use of force, and in which the value of the property taken is at least 300 spesos.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Depends on the item taken and compounds easily.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
|To inflict unnecessary suffering on a non-sapient being with malicious intent.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Note that to do this in line of work may be necessary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endangerment&#039;&#039;&#039;&lt;br /&gt;
|To recklessly put yourself or others in danger through your malpractice, action or inaction.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|Notice the malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Operation&#039;&#039;&#039;&lt;br /&gt;
|To recklessly operate machinery, vessels, weapons, or tools in a way that could reasonably cause danger or harm to themselves or another.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 8m Brig&lt;br /&gt;
|It does not need to cause harm or danger, as long as it reasonably could.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally deface or superficially damage property.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Easily compounded, easily upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Misdemeanor Possession&#039;&#039;&#039;&lt;br /&gt;
|To unlawfully possess class 2 or class 3 contraband.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This offence is either the solitary charge or accompanied with misdemeanor offences&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insubordination&#039;&#039;&#039;&lt;br /&gt;
|To disobey a lawful direct order from one’s superior officer.&lt;br /&gt;
|&lt;br /&gt;
* Re-education&lt;br /&gt;
|&lt;br /&gt;
* Demotion&lt;br /&gt;
|Easily compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evading arrest&#039;&#039;&#039;&lt;br /&gt;
|To non-violently escape or avoid arrest.&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|&lt;br /&gt;
* 10m Brig&lt;br /&gt;
|To prevent SLE from getting you is the main notion. Almost always compounded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039;&lt;br /&gt;
|To trespass with the intent to commit crime.&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|&lt;br /&gt;
* 3m Brig&lt;br /&gt;
|By definition always compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dock Loitering&#039;&#039;&#039;&lt;br /&gt;
|To keep a vessel next to a dock or docked for an excessive duration without a waiver from the Station Representative.&lt;br /&gt;
|&lt;br /&gt;
* Forceful Departure of Vessel&lt;br /&gt;
|&lt;br /&gt;
* 10,000 Speso Fine&lt;br /&gt;
|Compounds for each 10 minutes over docked.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
|To enter an area and refuse to leave where one is unauthorized and uninvited.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|Consequentially to B&amp;amp;E’s definition, never compounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failure to Comply&#039;&#039;&#039;&lt;br /&gt;
|Disregard or dismissal of lawful orders given by Law Enforcement.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* 5m Brig&lt;br /&gt;
|This applies to any lawful order given in the course of policing, that does not reach the standard of Obstruction of Justice.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooliganism&#039;&#039;&#039;&lt;br /&gt;
|To intentionally engage in disruptive conduct.&lt;br /&gt;
|&lt;br /&gt;
* Catch &amp;amp; Release&lt;br /&gt;
|&lt;br /&gt;
* Brig until compliant&lt;br /&gt;
|This is kind of a catch all for malicious disruption that isn’t otherwise chargeable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vessel Operation ==&lt;br /&gt;
Vessels operating near, to, and from The Outpost Station, or are within Aurora Sector space are beholden the requirements below, regardless of origin.&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Anomalies ===&lt;br /&gt;
If the SLE is present at a bluespace event, they may enforce a restricted-fly-zone up to a maximum of 300 meters for the safety of employees operating in the region. This power may only be enforced if the bluespace object is deemed as dangerous, a high value target, or people intend to use the object or contents therein for unlawful purposes.&lt;br /&gt;
&lt;br /&gt;
=== Dangerous Entities ===&lt;br /&gt;
Artifacts, Xenomorphs, or any dangerous aliens are not permitted on the station without first properly studying them and insuring they will not cause a threat to the station, and must be cleared by the Station Representative. Artifacts must remain in containment boxes at all times when inside the station. Any damage caused by the entity is the direct responsibility of the individual who transported it to Frontier.&lt;br /&gt;
&lt;br /&gt;
=== Declared Salvage ===&lt;br /&gt;
Any vessel 300 meters away or further from the station, which has no active crew and is unresponsive on radio signals, may be claimed as legitimate salvage after multiple attempts are made and a period of 20 minutes waiting since the first attempted call. Vessels inside of 300 meters which meet these criteria may be moved out to 300 meters and salvage operation may begin.&lt;br /&gt;
&lt;br /&gt;
=== Belligerent Vessels ===&lt;br /&gt;
All vessels operating within 500 meters of the station are required to have their IFF enabled. Failure to enable IFF after being ordered to do so may result in being classified as belligerent. Docking to another vessel without first gaining permission from them may be seen as a belligerent action. Failure to comply with the SLE inside a declared restricted or no-fly-zone may be seen as a belligerent action.&lt;br /&gt;
&lt;br /&gt;
=== Docking Rules ===&lt;br /&gt;
* Ships may not dock in excess of 10 minutes, unless granted an extended stay. A 10,000 Speso fine and/or forcible undocking may be used as punishment.&lt;br /&gt;
* Speeds within 200 meters of the station must be kept slow, such as to reduce EVA crews being marooned in space.&lt;br /&gt;
* Obstructing ports or safe space travel within 200 meters of the station is strictly forbidden, and may result in a reckless operation charge.&lt;br /&gt;
&lt;br /&gt;
==== Docking Procedure ====&lt;br /&gt;
When a Space Traffic Controller (STC) is available, the following procedures will be observed by all vessels operating near the station. When contacting the STC, be sure to include the vessel&#039;s designation, such as LV-624, in your callout so the STC is aware of who is speaking to them. This communication should be handled over the Traffic Control radio, activated by using :d on your headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Out of character, this means typing the precursor :d in your chatbar.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Approach =====&lt;br /&gt;
* Hold position outside of 100 meters from the station and contact the STC for instructions and permission to dock, providing your intentions once aboard the station for docking context.&lt;br /&gt;
* Once granted permission, proceed to the dock you have been allotted as instructed by the STC.&lt;br /&gt;
* Slowly proceed to the docks, making aware not to strike any other ships or EVA crews and acquire a good docking contact.&lt;br /&gt;
&lt;br /&gt;
===== Departure =====&lt;br /&gt;
* Declare departure and proceed under own advisement, clearing out to 200 meters from the station.&lt;br /&gt;
* OR&lt;br /&gt;
* Contact the STC request for departure.&lt;br /&gt;
* Proceed on course for the heading the STC gave you, staying clear of any possible collisions, and clearing out to 200 meters from the station.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>Vandannanb23</name></author>
	</entry>
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