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	<updated>2026-11-15T17:40:38Z</updated>
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		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=158</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=158"/>
		<updated>2026-06-02T20:33:26Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* 8. Crime and criminality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
* Lastly, Do Not under any circumstance try to evade IC consequences by engaging in an Adult Scene(See R.12 for clarification) &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* When engaging in an NSFW scene, adequate preparations need to be taken both OOC and IC to ensure that no one could be lead to intrude on the scene. For those working sensitive roles such as command or security, this means clearly communicating to your colleagues that you are &amp;quot;on a break&amp;quot;.&lt;br /&gt;
* Impersonation of a character, even via existing in game tools like the voice mask, requires the other party to be explicitly consenting(out of character) and in on the narrative. Most communication and interaction happens over radio on this fork, so some amount of respect for characters being able to represent themselves clearly is needed.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other known and existing players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
* Robbery, theft, or unpermitted use of property towards an individual who is SSD or away from their ship entirely is heavily discouraged and could result in admin intervention. It can easily fall under rule 1.1 and muddies escalation rules if you&#039;re caught fleeing.&lt;br /&gt;
* Do not rob roles of their role-specific supplies when no one is staffing that role.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
* Evading shuttle pursuit by using Expedition FTL is considered LRP behaviour, and is not allowed. It&#039;s not fun for anyone else, and is against the spirit of Rule 1.1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must act as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Do not depict illegal content on this server, examples are as follows: Bestiality, Necrophilia, Paedophilia&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* While Adult and Erotic scenes have implicit safeguards for privacy in place (assuming the player has done due diligence to make it so), no player may make use of these implicit protections in order to try and escape consequences. &lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=156</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=156"/>
		<updated>2026-04-30T09:31:14Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: Addition of a consent rule for impersonation of characters via in-game tools, as well as rewording of 4.1.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
* Lastly, Do Not under any circumstance try to evade IC consequences by engaging in an Adult Scene(See R.12 for clarification) &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* When engaging in an NSFW scene, adequate preparations need to be taken both OOC and IC to ensure that no one could be lead to intrude on the scene. For those working sensitive roles such as command or security, this means clearly communicating to your colleagues that you are &amp;quot;on a break&amp;quot;.&lt;br /&gt;
* Impersonation of a character, even via existing in game tools like the voice mask, requires the other party to be explicitly consenting(out of character) and in on the narrative. Most communication and interaction happens over radio on this fork, so some amount of respect for characters being able to represent themselves clearly is needed.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other known and existing players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
* Robbery, theft, or unpermitted use of property towards an individual who is SSD or away from their ship entirely is heavily discouraged and could result in admin intervention. It can easily fall under rule 1.1 and muddies escalation rules if you&#039;re caught fleeing.&lt;br /&gt;
* Do not rob roles of their role-specific supplies when no one is staffing that role.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Do not depict illegal content on this server, examples are as follows: Bestiality, Necrophilia, Paedophilia&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* While Adult and Erotic scenes have implicit safeguards for privacy in place (assuming the player has done due diligence to make it so), no player may make use of these implicit protections in order to try and escape consequences. &lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=155</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=155"/>
		<updated>2026-04-28T17:14:26Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: Updated rules 1.1 and 12 to clarify that hiding behind implicit adult scene privacy is a &amp;quot;dick move&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
* Lastly, Do Not under any circumstance try to evade IC consequences by engaging in an Adult Scene(See R.12 for clarification) &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* When engaging in an NSFW scene, adequate preparations need to be taken both OOC and IC to ensure that no one could be lead to intrude on the scene. For those working sensitive roles such as command or security, this means clearly communicating to your colleagues that you are &amp;quot;on a break&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
* Robbery, theft, or unpermitted use of property towards an individual who is SSD or away from their ship entirely is heavily discouraged and could result in admin intervention. It can easily fall under rule 1.1 and muddies escalation rules if you&#039;re caught fleeing.&lt;br /&gt;
* Do not rob roles of their role-specific supplies when no one is staffing that role.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Do not depict illegal content on this server, examples are as follows: Bestiality, Necrophilia, Paedophilia&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* While Adult and Erotic scenes have implicit safeguards for privacy in place (assuming the player has done due diligence to make it so), no player may make use of these implicit protections in order to try and escape consequences. &lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=154</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=154"/>
		<updated>2026-04-17T13:38:18Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: Added clarification to Consent regarding ensuring Private scenes STAY PRIVATE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
* When engaging in an NSFW scene, adequate preparations need to be taken both OOC and IC to ensure that no one could be lead to intrude on the scene. For those working sensitive roles such as command or security, this means clearly communicating to your colleagues that you are &amp;quot;on a break&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
* Robbery, theft, or unpermitted use of property towards an individual who is SSD or away from their ship entirely is heavily discouraged and could result in admin intervention. It can easily fall under rule 1.1 and muddies escalation rules if you&#039;re caught fleeing.&lt;br /&gt;
* Do not rob roles of their role-specific supplies when no one is staffing that role.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Do not depict illegal content on this server, examples are as follows: Bestiality, Necrophilia, Paedophilia&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=137</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=137"/>
		<updated>2026-04-07T11:11:32Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* 6. Antagonism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
* Robbery, theft, or unpermitted use of property towards an individual who is SSD or away from their ship entirely is heavily discouraged and could result in admin intervention. It can easily fall under rule 1.1 and muddies escalation rules if you&#039;re caught fleeing&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Do not depict illegal content on this server, examples are as follows: Bestiality, Necrophilia, Paedophilia&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=136</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=136"/>
		<updated>2026-04-01T19:49:45Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: Reword ERP restriction wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Do not depict illegal content on this server, examples are as follows: Bestiality, Necrophilia, Paedophilia&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=135</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=135"/>
		<updated>2026-04-01T07:45:27Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: Clarified Admin chats and ahelps are also subject to consent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
* Conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Any content involving the following is grounds for appeal only ban: Paedophilia, Necrophilia, Bestiality&lt;br /&gt;
** We do not want, nor care to support this content here.&lt;br /&gt;
** Age-play counts as paedophilia in the eyes of the server administration, do not engage in this.&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
** Also reiterating again, but conversations and ahelps with admins are also subject to consent, if a kink is relevant to the conversation, ask first before divulging anything about it. The only exception to this is in reporting consent breaches.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=134</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=134"/>
		<updated>2025-12-11T02:29:44Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* 1. Community Expectations */ updated to remark on nature of adult space of play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
&lt;br /&gt;
===== 1.4 An Adult Space =====&lt;br /&gt;
Aurora&#039;s Song is an adult space. We expect mature players who can treat each other with respect, and follow guidelines set forth by staff. Roleplay in this community may be difficult or discomforting, and our expectation is that you conduct yourself responsibly while respecting the consent and comfort of others. You have no obligation to sit through an encounter you don&#039;t enjoy, and we will not punish players unless there is a direct rule break or consent breach.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Any content involving the following is grounds for appeal only ban: Paedophilia, Necrophilia, Bestiality&lt;br /&gt;
** We do not want, nor care to support this content here.&lt;br /&gt;
** Age-play counts as paedophilia in the eyes of the server administration, do not engage in this.&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=130</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=130"/>
		<updated>2025-10-24T15:32:05Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* 2.1 IC/OOC Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in a ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* &amp;quot;Metacomming&amp;quot; on Aurora&#039;s Song is not expressly disallowed, but using metacomms to gain an in-game advantage is disallowed, and will be punished.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in a ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* Players are only allowed one UIV per flotilla spawn.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
* ERP is not allowed on the central station.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OOC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited.&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
** You must follow your departmental SOP.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12. Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Any content involving the following is grounds for appeal only ban: Paedophilia, Necrophilia, Bestiality&lt;br /&gt;
** We do not want, nor care to support this content here.&lt;br /&gt;
** Age-play counts as paedophilia in the eyes of the server administration, do not engage in this.&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club. It is also not allowed to ERP on the central station at all.&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Pirate_Guide&amp;diff=124</id>
		<title>Pirate Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Pirate_Guide&amp;diff=124"/>
		<updated>2025-09-21T06:11:40Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* Boarding your mark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pirates In Aurora (WIP) ==&lt;br /&gt;
Welcome aboard, sit down, shut it. This sector&#039;s relatively new, but the colony isn&#039;t, and it&#039;s lucrative for a voidjack like you if you know what you&#039;re doing. This guide assumes you don&#039;t know what you&#039;re doing, or at least not well enough to make a profit locally.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First thing you need to know, listen to your Captain, or their designated First. You&#039;re on their ship, and their word&#039;s the only law you should be concerned with. Break it, die. Simple eh?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Second thing you need to know, you&#039;re going to be fighting in Vac and Black a lot. If you&#039;re not a practiced gun-hand or vac-blade, you oughta ask for some pointers from someone on your crew. Practice makes perfect and all that.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Third and last informal foreword or whatever it&#039;s called, don&#039;t make yourself a target. Maybe you wanna be a famous pirate, that&#039;ll come if you just keep surviving. Making a target of yourself is how you get introduced to a cold, silent grave.&lt;br /&gt;
&lt;br /&gt;
==== Who&#039;s in charge? ====&lt;br /&gt;
In sector, you&#039;re answering to your Captain foremost. If they&#039;re not able or not paying attention, their designated First has command. After that? Work it out, voidjack, are you more or less senior than the other crew?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In full though, here&#039;s a quick descending list of the biggest power, right down to you.&lt;br /&gt;
# Pirate Lords - self styled kings and queens reigning on big ships or asteroids in the void, they organise and fund us. Don&#039;t piss them off.&lt;br /&gt;
# Pirate Captain - Your ship Captain, your commander, call &#039;em whatever just follow their orders&lt;br /&gt;
# First Mate - Your senior in experience, skill, probably also wealth. Do as they say when the Captain&#039;s away.&lt;br /&gt;
# Crewman - This is you, Voidjack. Work hard and someday maybe you&#039;ll rise a little higher.&lt;br /&gt;
&lt;br /&gt;
==== Plunder in the void ====&lt;br /&gt;
You probably reckon you know all there is already about plundering and stealing to make profit, but there&#039;s things you&#039;ve gotta consider now that you&#039;re on a crew. First up, bounties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bounties, they&#039;re the things the Lords want you to get them. Do not ask why if they don&#039;t explain, just do the work. They&#039;ll pay you with nifty little coins for your uplink so you can get more gear in the field. Trust me this is killer useful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That said, I know you, little new thing. You&#039;ve just stripped some factional badge off your vest and started riding for yourself, and you&#039;re probably eager to plunder some ships for their hard earned material wealth. Well, it&#039;s a good idea. If you take wisely. Most don&#039;t get this lesson through their thick skull, and they find their stomping grounds rapidly depleted, or themselves dead. So read well, and ken my meaning properly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only a fucking moron kills a golden egg laying goose.&#039;&#039;&#039; You need that explained a little? Sure. You&#039;re a pirate, civi&#039;s and mercs got loot that you want. So you hit &#039;em for that loot, right? Grand. Take too much though, and they might just go cryostore for the shift, cut their losses. Now there&#039;s one less ship to hit. And if you get a rep for taking it all? Well, people might just start laying traps with no intention to surrender. And then where will you be? Expending material en-masse for unsure hauls. That&#039;s where.&lt;br /&gt;
&lt;br /&gt;
==== Boarding your mark ====&lt;br /&gt;
Generally you wanna follow a vague list for any mark you&#039;re intending to board.&lt;br /&gt;
* (Optional, HIGH recommended) Is your target a medic? If yes, consider leavin &#039;em be. They&#039;re generally neutral by habit, and might even patch you up if you&#039;re hurt. People also tend to get REAL violent when medics are in danger.&lt;br /&gt;
* (Optional, recommended) Hail your mark on holopad, tell them to sit tight and make no sound or risk a hole in their hull.&lt;br /&gt;
* Get aboard (alive, preferably. Even better if you have a way out.)&lt;br /&gt;
* Display your weapon to the crew and make known your intent&lt;br /&gt;
* (optional) get all the crew in one place and restrained&lt;br /&gt;
* Take what you need and get the hell out&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now there&#039;s some depth to this, as you might imagine, when the crew you&#039;re plundering get uppity. Harsh words aren&#039;t a concern, after all you&#039;re making off with their hard earned material wealth. What does name calling matter to you? Nah, the problem comes when they get feisty. Use their hands, or weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s when you&#039;ve gotta make some choices, but remember, dead bodies make the badges far more interested than a little robbery. As a veteran of many boardings I recommend the following:&lt;br /&gt;
# Remind them you have a gun, and no reason NOT to hurt them.&lt;br /&gt;
# Beat &#039;em down and cuff if you can, make it look painful so others don&#039;t try nothin.&lt;br /&gt;
# Shoot only if you gotta, and remember sometimes just a few exchanged rounds will change their mind.&lt;br /&gt;
I really gotta harp on that last one, no one will care morally if you&#039;re killing for loot. But it&#039;s heat on a crew, and we&#039;re only allowed so many in sector at once (which is explicitly to avoid them cranking up the heat!!!)&lt;br /&gt;
&lt;br /&gt;
{{Guides Menu}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=92</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=92"/>
		<updated>2025-09-05T11:03:03Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* 12.Erotic Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* This is a band-aid rule, but you are expected not to hit multiple UIVs when a flotilla spawns. This is already a band-aid solution to UIVs being taken up as content by single groups, denying others the ability to interact with it.&lt;br /&gt;
** No, it being low-pop does not justify you setting a poor cultural tone for what is ostensibly an honour-system of enforcement. If we catch you doing this you will be rolebanned from Merc for a while.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12.Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Any content involving the following is grounds for appeal only ban: Paedophilia, Necrophilia, Bestiality&lt;br /&gt;
** We do not want, nor care to support this content here.&lt;br /&gt;
** Age-play counts as paedophilia in the eyes of the server administration, do not engage in this.&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=91</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=91"/>
		<updated>2025-09-05T10:45:19Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* 12.Erotic Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* This is a band-aid rule, but you are expected not to hit multiple UIVs when a flotilla spawns. This is already a band-aid solution to UIVs being taken up as content by single groups, denying others the ability to interact with it.&lt;br /&gt;
** No, it being low-pop does not justify you setting a poor cultural tone for what is ostensibly an honour-system of enforcement. If we catch you doing this you will be rolebanned from Merc for a while.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12.Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Any content involving the following is grounds for appeal only ban: Paedophilia, Necrophilia, Bestiality&lt;br /&gt;
** We do not want, nor care to support this content here.&lt;br /&gt;
** Age-play counts as paedophilia in the eyes of the server administration, do not engage in this.&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;br /&gt;
* To reiterate on 1.3 Consent, you should not engage in public ERP outside of The Alley strip club without taking measure to ensure that you will not offend consent.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=90</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=90"/>
		<updated>2025-09-05T10:43:13Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* 12.Erotic Roleplay Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* This is a band-aid rule, but you are expected not to hit multiple UIVs when a flotilla spawns. This is already a band-aid solution to UIVs being taken up as content by single groups, denying others the ability to interact with it.&lt;br /&gt;
** No, it being low-pop does not justify you setting a poor cultural tone for what is ostensibly an honour-system of enforcement. If we catch you doing this you will be rolebanned from Merc for a while.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12.Erotic Roleplay Rules ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Any content involving the following is grounds for appeal only ban: Paedophilia, Necrophilia, Bestiality&lt;br /&gt;
** We do not want, nor care to support this content here.&lt;br /&gt;
** Age-play counts as paedophilia in the eyes of the server administration, do not engage in this.&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=89</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=89"/>
		<updated>2025-09-05T10:40:33Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* This is a band-aid rule, but you are expected not to hit multiple UIVs when a flotilla spawns. This is already a band-aid solution to UIVs being taken up as content by single groups, denying others the ability to interact with it.&lt;br /&gt;
** No, it being low-pop does not justify you setting a poor cultural tone for what is ostensibly an honour-system of enforcement. If we catch you doing this you will be rolebanned from Merc for a while.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;br /&gt;
&lt;br /&gt;
== 12.Erotic Roleplay Guidelines ==&lt;br /&gt;
Players engaging in Erotic Roleplay on our fork are welcome and accommodated for in our rules, however there are some hard restrictions we put in place explicitly for the sake of our own comfort as the people running this. These are non negotiable, and should be ahelped if they become apparent.&lt;br /&gt;
* Any content involving the following is grounds for appeal only ban: Paedophilia, Necrophilia, Bestiality&lt;br /&gt;
** We do not want, nor care to support this content here.&lt;br /&gt;
* Event roles/Ghost roles are not allowed to ERP&lt;br /&gt;
** Do not ERP as a dungeon/expedition boss&lt;br /&gt;
* If someone does not consent to a scene(OOC), or withdraws their consent from a scene you MUST accommodate their immediate exit.&lt;br /&gt;
* Station/Crew pets are off limits, harkness test or not.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=88</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=88"/>
		<updated>2025-09-05T10:28:57Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
* This is a band-aid rule, but you are expected not to hit multiple UIVs when a flotilla spawns. This is already a band-aid solution to UIVs being taken up as content by single groups, denying others the ability to interact with it.&lt;br /&gt;
** No, it being low-pop does not justify you setting a poor cultural tone for what is ostensibly an honour-system of enforcement. If we catch you doing this you will be rolebanned from Merc for a while.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
* Public ERP is regulated for the sake of consent and comfort, the only place with explicitly allowed public ERP is the strip club bar in The Alley.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=87</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=87"/>
		<updated>2025-09-01T22:38:26Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* Aurora Song Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=86</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=86"/>
		<updated>2025-09-01T22:36:54Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charging docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp. Forewarning for you reading this, that will mean a roleban.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=85</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=85"/>
		<updated>2025-09-01T21:51:53Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;br /&gt;
&lt;br /&gt;
== 8. Crime and criminality ==&lt;br /&gt;
While the sandbox allows for crimes to be committed and criminality to be engaged with as a character trait, anyone engaging in criminal behaviour should remember that consequences will happen. Additionally, being a criminal doesn&#039;t excuse you from the other present guidelines. Keep it cool, keep it fun. General things to remember when committing a crime are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Capital crimes have big character connotations, and shouldn&#039;t be committed lightly.&lt;br /&gt;
** You might&#039;ve just denied innocent people on the colony part of their income with that vault heist, for example.&lt;br /&gt;
* Robbery demands should be kept reasonable, to avoid players feeling &#039;&#039;genuinely&#039;&#039; robbed.&lt;br /&gt;
** As one of the few hard rules in these guidelines, you may &#039;&#039;&#039;NEVER ROB THE BANK ACCOUNT&#039;&#039;&#039; of another player unless this scenario was agreed upon prior OOC.&lt;br /&gt;
* If a Cyborg or other limited Silicon is responsible for criminal behaviour, the person giving the order is generally responsible.&lt;br /&gt;
* Punishments &#039;&#039;&#039;can and will be compounded&#039;&#039;&#039; depending on the number and severity of crimes committed.&lt;br /&gt;
* &amp;quot;Common Law&amp;quot; is to wait at least 20 minutes to loot, salvage or claim an abandoned shuttle&lt;br /&gt;
** To start this timer you must identify the craft over wideband and confirm no one is present.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 9. Silicons and Law-bound entities ==&lt;br /&gt;
Law-bound entities must follow their laws to the letter, even if doing so would break Space Law&lt;br /&gt;
&lt;br /&gt;
===== 9.1 Orders =====&lt;br /&gt;
* You cannot follow orders that break core or roleplay rules.&lt;br /&gt;
** If an order makes you feel uncomfortable, or you feel it violates your consent, you should raise an X-Card immediately.&lt;br /&gt;
* When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.&lt;br /&gt;
* Intentionally misinterpreting orders is allowed, subject to your laws.&lt;br /&gt;
** The silicon is responsible if this approach leads to them breaking the rules.&lt;br /&gt;
&lt;br /&gt;
===== 9.2 Laws =====&lt;br /&gt;
* You must act in accordance with your laws unless they break core or roleplay rules.&lt;br /&gt;
* You cannot request your own laws to be changed.&lt;br /&gt;
* Higher listed laws overrule lower listed laws when there are law conflicts.&lt;br /&gt;
* If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.&lt;br /&gt;
** You must choose and commit to an interpretation of the ambiguous law as soon as you have cause to.&lt;br /&gt;
* Silicons with no laws are completely unshackled and may act however they please as long as it does not break core/roleplay rules.&lt;br /&gt;
&lt;br /&gt;
== 10. Aurora Sector Staff ==&lt;br /&gt;
The Staff of the sector, be they Security officers serving in the SLE, service staff on The Outpost, or some other role bankrolled by the government of the Aurora Sector, are to be an example of roleplay and conduct to the community. Some of these roles also have specific caveats to playing them that you implicitly agree to when taking the role.&lt;br /&gt;
* Security Forces (SLE) and Outpost Staff roles are considered direct employees of Colonial Command, and are held to higher standards than contractors.&lt;br /&gt;
** These roles are strictly non-antagonists. Engaging in any Antagonist activities in these roles is strictly prohibited&lt;br /&gt;
** Abuse of the equipment provided to these roles is strictly prohibited.&lt;br /&gt;
* SLE Officers roleplaying as &#039;bad cops&#039; and intentionally violating space law is forbidden, and will result in a role ban.&lt;br /&gt;
** Space Law is not optional for these roles and must be understood properly before taking a position in their ranks.&lt;br /&gt;
* Civilian and Security Staff are expected to maintain a minimum of competency and performance on their jobs. Security Staff must follow Department Standard Operating Procedure.&lt;br /&gt;
** Excess funds received from the sale of criminal assets are to be returned to their original owners.&lt;br /&gt;
** These assets are not to be plundered or embezzled by SLE or Outpost Security.&lt;br /&gt;
** This will be treated as a Zero-Tolerance Policy within the department, and result in a role ban if violated.&lt;br /&gt;
* The SLE are allowed to use their knowledge of ship layouts to aid in ship searches.&lt;br /&gt;
* SLE who encounter a Syndicate smugglers pod may seize the contents of the pod and redeem it for SCU at the SLE Outpost.&lt;br /&gt;
** SLE &#039;&#039;&#039;may not activate dead drops themselves&#039;&#039;&#039; nor work with others to activate dead-drops.&lt;br /&gt;
* Money found on board vessels belonging to hostile corporations, governments or rogue-groups can be seized and deposited into the SLE bank account. Officers may not keep these funds for personal use.&lt;br /&gt;
** But hey, if you&#039;re around later the Commissioner might dispense bonuses from the budget.&lt;br /&gt;
&lt;br /&gt;
== 11. Command Standards ==&lt;br /&gt;
You have been vetted, and approved of by the Auroran Colonial Commissions Office. And now are able to serve in the capacity of a Colonial Command Field Officer (CCFO), be that a Station Representative, Director of Care or Commissioner. You are the highest of authorities in the sector when serving in these positions, second only to Terrestrial Command Officers. You must ace as an example for the rest of the community.&lt;br /&gt;
* Command roles (e.g. Station Rep, Commissioner) are held to a high standard of roleplay, and will have instances of LRP behaviour scrutinized more heavily.&lt;br /&gt;
* Command staff may never embezzle department funds, or they will face fines and a roleban.&lt;br /&gt;
* If you must end your shift early, check the following list:&lt;br /&gt;
** Have your ID on your character&lt;br /&gt;
** Ensure no role specific equipment (Door remotes, uplinks) is left out, or otherwise not on your person.&lt;br /&gt;
** Return to cryosleep.&lt;br /&gt;
** If this is not possible, contact an admin on the discord via ticket or directly pinging one to notify of the situation.&lt;br /&gt;
* Command is expected to enforce docking laws and collect any fines related to dock loitering.&lt;br /&gt;
* CCFO&#039;s may not tax, lease, rent or otherwise impede the use of station resources. This includes:&lt;br /&gt;
** Charing docking fees, or charging for docking extensions.&lt;br /&gt;
** Restricting Vendor Access (e.g. moving machines behind locked doors) without extenuating circumstance&lt;br /&gt;
** Restricting access to station resources.&lt;br /&gt;
* The Commissioner is to ensure that any recruited rookies receive proper training and are supervised properly at all times.&lt;br /&gt;
** Rookies should be studying under and working alongside the Commissioner or a designated Lieutenant who can oversee their training as an officer and in Space Law, SOP and server rules relating to the SLE&lt;br /&gt;
** Rookies who refuse training, try to farm playtime or insist on working alone are to be reported in ahelp. Forewarning for you reading this, that will mean a roleban.&lt;br /&gt;
** Repeated incidents with training rookies may be considered a sign of poor leadership, and result in inspection and review of the Commissioner at fault.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=84</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=84"/>
		<updated>2025-08-29T03:37:11Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
** This specifically means you cannot &amp;quot;go in swinging&amp;quot; if you see them again, it does not preclude you from continuing conflict.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=83</id>
		<title>Aurora Song Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Aurora_Song_Rules&amp;diff=83"/>
		<updated>2025-08-29T03:29:59Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: Created page with &amp;quot;= Aurora Song Rules = &amp;lt;br&amp;gt; == ZERO TOLERANCE RULES ==  The rules below are absolute. Players caught violating them may be banned without prior warning.  * Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age. * End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban. * OOC Consent must be respected at all times, deliberate violations of OOC consent will result...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Aurora Song Rules =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== ZERO TOLERANCE RULES ==&lt;br /&gt;
&lt;br /&gt;
The rules below are absolute. Players caught violating them may be banned without prior warning.&lt;br /&gt;
&lt;br /&gt;
* Players must be at least 18 years of age to play on Aurora Song. Any player under 18 years old will be banned until they are of age.&lt;br /&gt;
* End of round griefing (EORG) is not permitted and will result in an immediate 3 hour ban.&lt;br /&gt;
* OOC Consent must be respected at all times, deliberate violations of OOC consent will result in an appeal only ban.&lt;br /&gt;
* Absolutely no hate speech, including slurs, bigotry, racism, specism (demeaning other characters in-game due to their in-game race), sexism, or ableism.&lt;br /&gt;
* All communication related to the current game round must happen in-game.&lt;br /&gt;
* All forms of Metacommunication (Sharing sensitive or secret information pertaining to the round) are forbidden, will not be tolerated by admins and any involved will be assumed to be party to the rulebreak.&lt;br /&gt;
* Do not use exploits, cheats, or external programs to gain an unfair advantage or disrupt the server in any way.&lt;br /&gt;
* Attempting to evade game bans or job/role bans will result in an appeal-only ban.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== 1. Community Expectations ==&lt;br /&gt;
This server is about chaotic fun, collaborative storytelling, and mutual respect. If you&#039;re here to have fun at other people&#039;s expense, you are in the wrong place.&lt;br /&gt;
===== 1.1 Do not be a dick =====&lt;br /&gt;
Very intuitive to follow, but to clarify a bit.&lt;br /&gt;
* Don&#039;t make the game worse for others. If what you&#039;re doing would piss off a reasonable person, just don&#039;t do it.&lt;br /&gt;
* Roleplay is collaborative. Story, friction, and conflict make things interesting, but they&#039;re tools to make a good story together. Don&#039;t fight other players, fight their characters.&lt;br /&gt;
* Harassment and bigotry aren&#039;t welcome. No slurs, no bullying, no &amp;quot;just joking&amp;quot;, no pushing boundaries to get a reaction.&lt;br /&gt;
* Antagonists are part of the story too. You create chaos, but your actions should pull others in, not push them out.&lt;br /&gt;
* Err towards not being a problem. If you&#039;re not sure about something you want to do, aim away from disrupting others, or ask OOC. If you have to make excuses for your behaviour, you probably know you crossed the line - just apologize and move on.&lt;br /&gt;
* We forgive honest mistakes. But not repeated ones. We believe in growth and second chances, but if you consistently make the game less fun or less safe for others, you&#039;re not welcome here.&lt;br /&gt;
* Do not push political messages of any kind in chat, images, drawings or faxes.&lt;br /&gt;
* Do not grief as a non-antagonist; this includes against AFK and SSD/catatonic players.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== 1.2 Do not powergame =====&lt;br /&gt;
Displaying a consistent pattern of antisocial and unsporting behaviour in which a player prioritizes their game experience at the expense of others through but not limited to; routine optimization and abuse of game mechanics/knowledge, ignoring character motivation in favour of gaining mechanical advantage.&lt;br /&gt;
&lt;br /&gt;
===== 1.3 Respect Consent =====&lt;br /&gt;
Part of the server&#039;s environment caters to adult themes, and not everyone is here for that. If someone signals via LOOC, or their consent menu, that they are not interested in that kind of content you must respect that and not knowingly subject them to it.&lt;br /&gt;
&lt;br /&gt;
== 2. In-context Information ==&lt;br /&gt;
Keep everything in the place it belongs. It hurts roleplay when your character starts talking about stuff they should not know.&lt;br /&gt;
===== 2.1 IC/OC Conduct =====&lt;br /&gt;
* Information gained outside of In-Character(IC) means should not be used IC.&lt;br /&gt;
* Do not say LOC things in IC, like saying you &amp;quot;need to go afk because your dog wants out&amp;quot; in the IC chat.&lt;br /&gt;
* Characters can keep persistent friendships and relationships with other characters, but this should develop through IC interaction.&lt;br /&gt;
* Having an IC grudge is fine, but do not let the grudge extend to OOC. Similarly, do not allow negative OOC feelings about a player bleed into your IC conduct. These issues should not carry into the game, nor be made other peoples problem.&lt;br /&gt;
===== 2.2 Cloning and Revival =====&lt;br /&gt;
Cloning and Revival have different effects on characters, but regardless of how you choose to roleplay these effects there are required notes that must be followed. These can be referred to as the &amp;quot;New-Life&amp;quot; rules:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* You can only recall vague details of who or what had killed you. For example &amp;quot;I think I was stabbed&amp;quot; is fine, but &amp;quot;John Pavlov stabbed me in the neck&amp;quot; is not.&lt;br /&gt;
* You can remember everything that happened before being incapacitated.&lt;br /&gt;
* When taking a ghost role, you know &#039;&#039;&#039;nothing&#039;&#039;&#039; about your previous characters while playing that role.&lt;br /&gt;
* Don&#039;t act on anything you saw while ghosted (see 2.1).&lt;br /&gt;
Separate to general New-Life rules, but equally important. Do not abuse the respawn system to do any of the following.&lt;br /&gt;
* Escape punishment by Security Forces&lt;br /&gt;
* Respawn on the same character after being given Permanent Confinement or Execution sentencing.&lt;br /&gt;
&lt;br /&gt;
== 3. Chat and Language ==&lt;br /&gt;
All of our staff are primarily English speaking, and so is the majority of the community. As such, all communication should be done in English.&lt;br /&gt;
That does not mean you may not use phrases from other languages, but if it is suspected you are doing so to hide the use of slurs you may be banned in accordance with the Zero-Tolerance Rules. Additionally we ask that you:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Do not spam chat&lt;br /&gt;
* Do not advertise other servers without clearance to do so.&lt;br /&gt;
&lt;br /&gt;
== 4. General Roleplay Guidelines ==&lt;br /&gt;
Your IC name &#039;&#039;must be reasonable&#039;&#039; and fit into the game&#039;s setting. So that means no, you cannot play &amp;quot;Glup Shitto&amp;quot; here. This is a roleplay server first and foremost, so give your character the effort it deserves.&lt;br /&gt;
===== 4.1 Naming =====&lt;br /&gt;
* Avoid joke names, real world brand references, existing fictional characters or names parodying them (e.g. Paul Badman, Tom Ford)&lt;br /&gt;
* Avoid using character names of other well-known players, impersonation in this way is considered a knowing violation of consent.&lt;br /&gt;
* All species have a naming convention, which you should generally follow (but are not required to)&lt;br /&gt;
===== 4.2 Meta/Chat =====&lt;br /&gt;
* Your character and You are two separate entities, this goes for everyone else as well. Do not treat the player as their character.&lt;br /&gt;
** To clarify, how you feel about something doesn&#039;t have to be how your character feels about it and vice-versa.&lt;br /&gt;
* Low roleplay actions that have no regard for your character or the setting (memes, silly copy paste spam IC) degrade the experience for everyone, avoid their use or you may be subject to punishment.&lt;br /&gt;
* Try to avoid netspeak that doesn&#039;t have a parsed replacement in the chat system.&lt;br /&gt;
&lt;br /&gt;
== 5. Arrivals Safe Zone ==&lt;br /&gt;
The Bus dock hallway and Arrival Areas are considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. The rest of The Outpost is completely open to antagonists, but this area (to prevent dying on round entry) is not. This means that the bus hallway must not be:&lt;br /&gt;
* Destroyed, modified or removed&lt;br /&gt;
* Restricted from traffic.&lt;br /&gt;
** Destroying the bus to the Arrivals space is strictly forbidden and will result in at least a 12 hour ban.&lt;br /&gt;
&lt;br /&gt;
== 6. Antagonism ==&lt;br /&gt;
* When taking a ghost role, follow its set of rules unless told otherwise by an admin.&lt;br /&gt;
** Spamming ahelp asking for an exception will likely lead to a ban.&lt;br /&gt;
* Solo antags (e.g. space dragon) and free agents should not work with team antagonists (e.g. pirates) without there being roleplay involved.&lt;br /&gt;
* Non-Antagonists may not explicitly seek out an antagonist to assist them, but you are not obligated to turn down any requests of aid from one unless it is an existential threat (such as nukies)&lt;br /&gt;
* Antagonists might force you to do things, and while this can be interesting roleplay please remember your consent is important!&lt;br /&gt;
* Antagonist roles are &#039;&#039;&#039;expected&#039;&#039;&#039; to act hostile towards non-antagonists.&lt;br /&gt;
* Antagonists include xenomorphs, syndicate exfiltrators, space dragons, zombies and pirates.&lt;br /&gt;
* Free agents &#039;&#039;&#039;may&#039;&#039;&#039; act hostile towards non-antagonists or not, at their discretion.&lt;br /&gt;
&lt;br /&gt;
== 7. Player vs Player Combat ==&lt;br /&gt;
Player versus Player combat (PVP) is allowed on this server, but as with everything, should be roleplay with care and attention. For that purpose we&#039;ve got two easy to reference guides for how your conflict scenarios should generally shake out for the sake of everyone having fun and creating interesting stories.&lt;br /&gt;
&lt;br /&gt;
===== 7.1 Escalation =====&lt;br /&gt;
Combat should not be a game of &amp;quot;who draws first&amp;quot;, nor should it be entirely a mechanical resolution. Some targets however are open for attack the moment they are known. Chiefly, Pirates and pests(mothroach, mice etc). However reference the below list for a quick breakdown of how you should conduct yourself during conflict based roleplay.&lt;br /&gt;
* As a non-antagonist, don&#039;t attack Sector-aligned ghost roles like familiars, drones or pets without provocation.&lt;br /&gt;
* Do not attack another player without a legitimate, explainable reason In Character that could be applied in a similar, real-life scenario.&lt;br /&gt;
* If a fight results in someone being critically injured or killed, do not hide the body. Take steps to prevent rot if it does not put you at risk.&lt;br /&gt;
* If a fight ends and both parties leave the area, you cannot skip escalation and plunge back into a fight. What&#039;s done is done.&lt;br /&gt;
* Security Forces and command roles must resolve situations with non-lethal force and de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.&lt;br /&gt;
* An outline of escalation within a scene can, but does not have to, look like:&lt;br /&gt;
** Identify other party and declare aggression&lt;br /&gt;
** Engage with low level conflict measures(non-lethal/crowd control measures, disablers etc)&lt;br /&gt;
** Escalate to firearms and lethal weapons&lt;br /&gt;
To be abundantly clear, unless you are playing a Command or Security role, you do not have to start with non-lethals. The consequences thereafter are yours to bear.&lt;br /&gt;
&lt;br /&gt;
===== 7.2 PVP fighting =====&lt;br /&gt;
* Boarding other players shuttles is allowed.&lt;br /&gt;
** We strongly recommend negotiation first&lt;br /&gt;
* It is recommended to make your combat confrontations a give and take, rather than just a show of how robust you are&lt;br /&gt;
** It helps make more interesting narratives when characters can pause in gunfights to shout at one another every now and then!&lt;br /&gt;
* Hostile forces that are known, declared and confirmed may be considered &amp;quot;Belligerent&amp;quot;&lt;br /&gt;
** Such vessels can be boarded non-conventionally and have their systems disabled in an attempt to bring them to justice.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Main_Page&amp;diff=82</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Main_Page&amp;diff=82"/>
		<updated>2025-08-29T02:08:44Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* This is the Aurora&amp;#039;s Song Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= This is the Aurora&#039;s Song Wiki =&lt;br /&gt;
&lt;br /&gt;
If you&#039;re here,  you&#039;re probably trying to reference documents in regards to in-character policies. You can find them below.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
We recommend you start with the [[Aurora Song Rules]]&lt;br /&gt;
&lt;br /&gt;
{{IC Documents}}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Pirate_Guide&amp;diff=81</id>
		<title>Pirate Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Pirate_Guide&amp;diff=81"/>
		<updated>2025-08-28T17:08:15Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: /* Boarding your mark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pirates In Aurora (WIP) ==&lt;br /&gt;
Welcome aboard, sit down, shut it. This sector&#039;s relatively new, but the colony isn&#039;t, and it&#039;s lucrative for a voidjack like you if you know what you&#039;re doing. This guide assumes you don&#039;t know what you&#039;re doing, or at least not well enough to make a profit locally.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First thing you need to know, listen to your Captain, or their designated First. You&#039;re on their ship, and their word&#039;s the only law you should be concerned with. Break it, die. Simple eh?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Second thing you need to know, you&#039;re going to be fighting in Vac and Black a lot. If you&#039;re not a practiced gun-hand or vac-blade, you oughta ask for some pointers from someone on your crew. Practice makes perfect and all that.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Third and last informal foreword or whatever it&#039;s called, don&#039;t make yourself a target. Maybe you wanna be a famous pirate, that&#039;ll come if you just keep surviving. Making a target of yourself is how you get introduced to a cold, silent grave.&lt;br /&gt;
&lt;br /&gt;
==== Who&#039;s in charge? ====&lt;br /&gt;
In sector, you&#039;re answering to your Captain foremost. If they&#039;re not able or not paying attention, their designated First has command. After that? Work it out, voidjack, are you more or less senior than the other crew?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In full though, here&#039;s a quick descending list of the biggest power, right down to you.&lt;br /&gt;
# Pirate Lords - self styled kings and queens reigning on big ships or asteroids in the void, they organise and fund us. Don&#039;t piss them off.&lt;br /&gt;
# Pirate Captain - Your ship Captain, your commander, call &#039;em whatever just follow their orders&lt;br /&gt;
# First Mate - Your senior in experience, skill, probably also wealth. Do as they say when the Captain&#039;s away.&lt;br /&gt;
# Crewman - This is you, Voidjack. Work hard and someday maybe you&#039;ll rise a little higher.&lt;br /&gt;
&lt;br /&gt;
==== Plunder in the void ====&lt;br /&gt;
You probably reckon you know all there is already about plundering and stealing to make profit, but there&#039;s things you&#039;ve gotta consider now that you&#039;re on a crew. First up, bounties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bounties, they&#039;re the things the Lords want you to get them. Do not ask why if they don&#039;t explain, just do the work. They&#039;ll pay you with nifty little coins for your uplink so you can get more gear in the field. Trust me this is killer useful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That said, I know you, little new thing. You&#039;ve just stripped some factional badge off your vest and started riding for yourself, and you&#039;re probably eager to plunder some ships for their hard earned material wealth. Well, it&#039;s a good idea. If you take wisely. Most don&#039;t get this lesson through their thick skull, and they find their stomping grounds rapidly depleted, or themselves dead. So read well, and ken my meaning properly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only a fucking moron kills a golden egg laying goose.&#039;&#039;&#039; You need that explained a little? Sure. You&#039;re a pirate, civi&#039;s and mercs got loot that you want. So you hit &#039;em for that loot, right? Grand. Take too much though, and they might just go cryostore for the shift, cut their losses. Now there&#039;s one less ship to hit. And if you get a rep for taking it all? Well, people might just start laying traps with no intention to surrender. And then where will you be? Expending material en-masse for unsure hauls. That&#039;s where.&lt;br /&gt;
&lt;br /&gt;
==== Boarding your mark ====&lt;br /&gt;
Generally you wanna follow a vague list for any mark you&#039;re intending to board.&lt;br /&gt;
* (Optional, recommended) Hail your mark on holopad, tell them to sit tight and make no sound or risk a hole in their hull.&lt;br /&gt;
* Get aboard (alive, preferably. Even better if you have a way out.)&lt;br /&gt;
* Display your weapon to the crew and make known your intent&lt;br /&gt;
* (optional) get all the crew in one place and restrained&lt;br /&gt;
* Take what you need and get the hell out&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now there&#039;s some depth to this, as you might imagine, when the crew you&#039;re plundering get uppity. Harsh words aren&#039;t a concern, after all you&#039;re making off with their hard earned material wealth. What does name calling matter to you? Nah, the problem comes when they get feisty. Use their hands, or weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s when you&#039;ve gotta make some choices, but remember, dead bodies make the badges far more interested than a little robbery. As a veteran of many boardings I recommend the following:&lt;br /&gt;
# Remind them you have a gun, and no reason NOT to hurt them.&lt;br /&gt;
# Beat &#039;em down and cuff if you can, make it look painful so others don&#039;t try nothin.&lt;br /&gt;
# Shoot only if you gotta, and remember sometimes just a few exchanged rounds will change their mind.&lt;br /&gt;
I really gotta harp on that last one, no one will care morally if you&#039;re killing for loot. But it&#039;s heat on a crew, and we&#039;re only allowed so many in sector at once (which is explicitly to avoid them cranking up the heat!!!)&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Pirate_Guide&amp;diff=80</id>
		<title>Pirate Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Pirate_Guide&amp;diff=80"/>
		<updated>2025-08-28T12:40:05Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: Created page with &amp;quot;== Pirates In Aurora (WIP) == Welcome aboard, sit down, shut it. This sector&amp;#039;s relatively new, but the colony isn&amp;#039;t, and it&amp;#039;s lucrative for a voidjack like you if you know what you&amp;#039;re doing. This guide assumes you don&amp;#039;t know what you&amp;#039;re doing, or at least not well enough to make a profit locally. &amp;lt;br&amp;gt; First thing you need to know, listen to your Captain, or their designated First. You&amp;#039;re on their ship, and their word&amp;#039;s the only law you should be concerned with. Break it,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pirates In Aurora (WIP) ==&lt;br /&gt;
Welcome aboard, sit down, shut it. This sector&#039;s relatively new, but the colony isn&#039;t, and it&#039;s lucrative for a voidjack like you if you know what you&#039;re doing. This guide assumes you don&#039;t know what you&#039;re doing, or at least not well enough to make a profit locally.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First thing you need to know, listen to your Captain, or their designated First. You&#039;re on their ship, and their word&#039;s the only law you should be concerned with. Break it, die. Simple eh?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Second thing you need to know, you&#039;re going to be fighting in Vac and Black a lot. If you&#039;re not a practiced gun-hand or vac-blade, you oughta ask for some pointers from someone on your crew. Practice makes perfect and all that.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Third and last informal foreword or whatever it&#039;s called, don&#039;t make yourself a target. Maybe you wanna be a famous pirate, that&#039;ll come if you just keep surviving. Making a target of yourself is how you get introduced to a cold, silent grave.&lt;br /&gt;
&lt;br /&gt;
==== Who&#039;s in charge? ====&lt;br /&gt;
In sector, you&#039;re answering to your Captain foremost. If they&#039;re not able or not paying attention, their designated First has command. After that? Work it out, voidjack, are you more or less senior than the other crew?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In full though, here&#039;s a quick descending list of the biggest power, right down to you.&lt;br /&gt;
# Pirate Lords - self styled kings and queens reigning on big ships or asteroids in the void, they organise and fund us. Don&#039;t piss them off.&lt;br /&gt;
# Pirate Captain - Your ship Captain, your commander, call &#039;em whatever just follow their orders&lt;br /&gt;
# First Mate - Your senior in experience, skill, probably also wealth. Do as they say when the Captain&#039;s away.&lt;br /&gt;
# Crewman - This is you, Voidjack. Work hard and someday maybe you&#039;ll rise a little higher.&lt;br /&gt;
&lt;br /&gt;
==== Plunder in the void ====&lt;br /&gt;
You probably reckon you know all there is already about plundering and stealing to make profit, but there&#039;s things you&#039;ve gotta consider now that you&#039;re on a crew. First up, bounties.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bounties, they&#039;re the things the Lords want you to get them. Do not ask why if they don&#039;t explain, just do the work. They&#039;ll pay you with nifty little coins for your uplink so you can get more gear in the field. Trust me this is killer useful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That said, I know you, little new thing. You&#039;ve just stripped some factional badge off your vest and started riding for yourself, and you&#039;re probably eager to plunder some ships for their hard earned material wealth. Well, it&#039;s a good idea. If you take wisely. Most don&#039;t get this lesson through their thick skull, and they find their stomping grounds rapidly depleted, or themselves dead. So read well, and ken my meaning properly.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only a fucking moron kills a golden egg laying goose.&#039;&#039;&#039; You need that explained a little? Sure. You&#039;re a pirate, civi&#039;s and mercs got loot that you want. So you hit &#039;em for that loot, right? Grand. Take too much though, and they might just go cryostore for the shift, cut their losses. Now there&#039;s one less ship to hit. And if you get a rep for taking it all? Well, people might just start laying traps with no intention to surrender. And then where will you be? Expending material en-masse for unsure hauls. That&#039;s where.&lt;br /&gt;
&lt;br /&gt;
==== Boarding your mark ====&lt;br /&gt;
Generally you wanna follow a vague list for any mark you&#039;re intending to board.&lt;br /&gt;
* (Optional, recommended) Hail your mark on holopad, tell them to sit tight and make no sound or risk a hole in their hull.&lt;br /&gt;
* Get aboard (alive, preferably. Even better if you have a way out.)&lt;br /&gt;
* Display your weapon to the crew and make known your intent&lt;br /&gt;
* (optional) get all the crew in one place and restrained&lt;br /&gt;
* Take what you need and get the hell out&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now there&#039;s some depth to this, as you might imagine, when the crew you&#039;re plundering get uppity. Harsh words aren&#039;t a concern, after all you&#039;re making off with their hard earned material wealth. What does name calling matter to you? Nah, the problem comes when they get feisty. Use their hands, or weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s when you&#039;ve gotta make some choices, but remember, dead bodies make the badges far more interested than a little robbery. As a veteran of many boardings I recommend the following:&lt;br /&gt;
# Remind them you have a gun, and no reason NOT to hurt them.&lt;br /&gt;
# Beat &#039;em down and cuff if you can, make it look painful so others don&#039;t try nothin.&lt;br /&gt;
# Shoot only if you gotta, and remember sometimes just a few exchanged rounds will change their mind.&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorasong.gay/index.php?title=Antagonist_SOPs&amp;diff=79</id>
		<title>Antagonist SOPs</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorasong.gay/index.php?title=Antagonist_SOPs&amp;diff=79"/>
		<updated>2025-08-28T10:28:21Z</updated>

		<summary type="html">&lt;p&gt;GreyScaleHarlequin: Created page with &amp;quot;=== General Antagonist Conduct === While we aim to have proper laid out and referenceable guides for each and any antagonist faction within the bounds of our play-space, there are a few general things that anyone attempting to take on the role of an antagonist should keep in mind. These are as much for the fun of the person playing an Antagonist as they are for the players who will have their characters antagonised. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  * Be interesting, try not to shoot first. Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== General Antagonist Conduct ===&lt;br /&gt;
While we aim to have proper laid out and referenceable guides for each and any antagonist faction within the bounds of our play-space, there are a few general things that anyone attempting to take on the role of an antagonist should keep in mind. These are as much for the fun of the person playing an Antagonist as they are for the players who will have their characters antagonised.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Be interesting, try not to shoot first.&lt;br /&gt;
This isn&#039;t to say that you can&#039;t ever shoot first in any situation, but as an antagonist you&#039;re here to inject turmoil and conflict into a &#039;&#039;&#039;story&#039;&#039;&#039;, not just mechanically robust everyone because you&#039;re confident that you can. Playing this way is a fast track to losing access to the role.&lt;br /&gt;
* Escalate gradually&lt;br /&gt;
Yes, Antags come equipped to step out the pod swinging. No, you should not do that. If someone steps to you, seeking reasons and methods that avoid outright slaughter should be your first port of call. After all, less deaths makes getting caught more palatable. And nothing is less fun than telling someone to leave only to get mag-dumped by a bulldog.&lt;br /&gt;
* Lose, or win, gracefully&lt;br /&gt;
A little gloating is fine, antagonistic you might even say. But remember that you might genuinely be upsetting the other party involved if you take it too far, it&#039;s a roleplay. Likewise, if you get taken down, be it cops or contractors, you should still be trying to make wherever the story goes a fun experience. Try and remember that antags proportionally &#039;lose&#039; more often because the odds are intrinsically stacked against them, not because you&#039;re bad at it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Antagonists of Note&lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Guidance&lt;br /&gt;
|-&lt;br /&gt;
| Exfiltrators || [[Cell Operations Protocol|C.O.P]]&lt;br /&gt;
|-&lt;br /&gt;
| Pirates || [[Pirate Guide|Guide]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GreyScaleHarlequin</name></author>
	</entry>
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